was said:-I think the crux of the matter is that bows are martial weapons, whereas crossbows are simple weapons. This is due to the fact that, while they are more complex weapon than the bow to construct, they are easier to operate. Thus, they are available to more classes without the need of taking an additional feat. (If, I am remembering things correctly)
-The power of a simple crossbow is subject to the tensile strength of its components not its wielder. It should be entirely possible to make a crossbow that has more power, but that would be much tougher to construct due to the increase in size and the complexity of the weapon. I would allow such a thing in my campaign if a player requested it, but would have difficulty in pricing it.
Krug said:I don't see why one couldn't use the same cost as the one for composite bows; +100 gp for each additional point of damage, up to a cap of +3 perhaps.
That's what I do in Pledge of Tyranny–I use vitality/wounds, so armor provides DR against wound damage, or in other words "real hits." If you are wearing full plate, you get 1d4+4 DR against any given attack which deals wound damage. Some weapons (such as crossbows and firearms) have an Armor Piercing (AP) rating which is subracted from armor DR value. I set the AP rating for all crossbows at -5. On an average damage roll, a light crossbow deals 4.5 damage. On an average armor roll, full plate provides a DR rating of 6.5. That means that most light crossbow bolts will fail to overcome full plate's DR without the AP rating. With it, said attack would deal 3 wound damage as it punched straight through the poor target's armor.dvvega said:One alternative system would grant crossbows equivalent DR due to the nature of its design. The bigger and mightier the crossbow, the more DR it can overcome. Or perhaps it can ignore certain amounts of AC from armour. Perhaps 1 point per +2 strength.
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