Abraxas
Explorer
I have a slightly different perspective on things.
First - In general, leveling up a character isn't always just a 20 minute process - at least in the campaigns I've played in (where you have dozens of source books allowed) or DM'd (cause I always run the new campaign settings that no one is familiar with).
Second - As a player I put in more time than most DM's that Ive had. I plot and re-plot (with multiple permutations) character advancement for at least 20 levels - taking into account campaign events that change the character's focus. I'm usually the campaign recorder - I keep track of everything, treasure, magic, contacts, plot hooks, NPC names, everything. And then I use this to provide spread sheets of info to the other players. I'm constantly planning strategy - and emailing the other players to find out if their character can do this or that and would they be willing to do this or that. I help other players develop their characters - they tell me they want to do X and I come up with A,B,C and D ways to do that.
Third - when I DM, thats work - because now I have other peoples enjoyment resting on how well I do something, compared to when I play and only have to worry about having fun playing my character. As work its much more stressful and not something thats easy to jump into after another 12 or 13 hour day at work.
Last - Actually being at the game with my friends is why I do what I do, and it could easily be replaced with another group activity - like a poker night, so I don't sweat it when players aren't ready right away
First - In general, leveling up a character isn't always just a 20 minute process - at least in the campaigns I've played in (where you have dozens of source books allowed) or DM'd (cause I always run the new campaign settings that no one is familiar with).
Second - As a player I put in more time than most DM's that Ive had. I plot and re-plot (with multiple permutations) character advancement for at least 20 levels - taking into account campaign events that change the character's focus. I'm usually the campaign recorder - I keep track of everything, treasure, magic, contacts, plot hooks, NPC names, everything. And then I use this to provide spread sheets of info to the other players. I'm constantly planning strategy - and emailing the other players to find out if their character can do this or that and would they be willing to do this or that. I help other players develop their characters - they tell me they want to do X and I come up with A,B,C and D ways to do that.
Third - when I DM, thats work - because now I have other peoples enjoyment resting on how well I do something, compared to when I play and only have to worry about having fun playing my character. As work its much more stressful and not something thats easy to jump into after another 12 or 13 hour day at work.
Last - Actually being at the game with my friends is why I do what I do, and it could easily be replaced with another group activity - like a poker night, so I don't sweat it when players aren't ready right away