Wow, I even got Derren to agree with me?
But of course, I _HAVE_ to disagree with you in a way Derren.
I think while a real time 4e cRPG is right out, they could make a decent turn based RPG even with the problem of interrupts.
As or the issue of 4e being a videogame/easy to code...the fact is, it is easier to understand for normal humans mainly because the fluff is distinctly separated from the crunch of the power in that the italics are simply the description of the power.
You could do the same thing with earlier editions if they wanted to (how many of us had shall we say, interesting gaming discussions about spells because the flavour text of the spell was intertwined with the actual mechanics of the spell?)
But of course, I _HAVE_ to disagree with you in a way Derren.
I think while a real time 4e cRPG is right out, they could make a decent turn based RPG even with the problem of interrupts.
As or the issue of 4e being a videogame/easy to code...the fact is, it is easier to understand for normal humans mainly because the fluff is distinctly separated from the crunch of the power in that the italics are simply the description of the power.
You could do the same thing with earlier editions if they wanted to (how many of us had shall we say, interesting gaming discussions about spells because the flavour text of the spell was intertwined with the actual mechanics of the spell?)