thecasualoblivion
First Post
After all this talk of why changes were made, allow me to re-introduce my tinfoil hat conspiracy theory. I freely admit I have nothing more than circumstantial evidence and this has some very serious holes in it. But, in my mind, I think that there is a very strong, single element that informs almost all the changes made with 4e.
The RPGA.
You can also look at things in the opposite direction. That 3E, with its wide spread of system mastery and infinite possibilities served RPGA badly. From what I've heard about 3E era RPGA, it was set up for the hardcore convention audience. Players in 3E were free to build crippled failures or world smashers, and its hard for a standard format to accommodate both. Again, from what I've heard, 3E RPGA tended to try to challenge the world smashers. In addition, spellcasters were more free to stack up on world/battle changing "campaign smasher" spells due to the effective nerf placed on simple blasting spells, which were too useful to ignore in AD&D. 3E also contained a much larger variety of those types of spells.
From that viewpoint, better serving the RPGA is more of a side goal, simply correcting something the previous edition didn't do well. Its hard to argue that 4E hasn't led to an explosion of RPGA play in casual FLGS and home formats.