Having the sorcerer class as an option is cool -- the more (preferably well-tested) options the merrier, I think!
Think you get too many spells in 1e/2e/3e? In OD&D with Supp. I, you get (assuming intelligence to cast all 9 spell levels) 50 spells at 20th level! That's 7 per spell level through 6th -- and literally daily, unlike 1e's quarter-hour/level/spell preparation time.
It's a long, hard road to such power, though. Especially at low levels, the key to preparation is intel and recon. My personal fave is charm person, if I can get it -- but any of the "humbler" spells can be strategically powerful in the right circumstances.
Before 3e, magic items were not really a direct part of the "character level" deal. Holmes Basic lets you make scrolls even at 1st level, which is handy.
Anyway, the focus of the game has shifted; there's a different, "encounter4zed" structure and strategy.
Think you get too many spells in 1e/2e/3e? In OD&D with Supp. I, you get (assuming intelligence to cast all 9 spell levels) 50 spells at 20th level! That's 7 per spell level through 6th -- and literally daily, unlike 1e's quarter-hour/level/spell preparation time.
It's a long, hard road to such power, though. Especially at low levels, the key to preparation is intel and recon. My personal fave is charm person, if I can get it -- but any of the "humbler" spells can be strategically powerful in the right circumstances.
Before 3e, magic items were not really a direct part of the "character level" deal. Holmes Basic lets you make scrolls even at 1st level, which is handy.
Anyway, the focus of the game has shifted; there's a different, "encounter4zed" structure and strategy.
Well, good did not get significant mention that I recall until the first supplement introduced the paladin. "Anti-clerics" (with "reversed" spells and no "turning" of undead) were evil from the start -- as proclaimed in level titles culminating the once-infamous EHP (Evil High Priest, with The Finger of Death in place of Raise Read).One thing to remember, for you history buffs, is that in original D+D there was *no* good-evil axis ...