Storm Raven
First Post
Celebrim said:No, I don't suppose that you do.
Nobody else does either. Especially since the facts concerning GW module production so clearly contradict your claim that it had good module support.
Ok, how? By buying hundreds of PDF's in order to get a feel for what is good? Then going down to kinkos and spending $0.50 or $1.00 per page (or whatever it is) to get a good printout? That's economical? More to the point, you think that nearly 50% of the modules produced for third edition are good? Funny that the fanbase doesn't seem to feel that way. Do you know how many 3rd edition modules I've seen glowing reviews for? Not that many. Most of them get panned.
Many of the "classic" modules got panned in their day too. And many of them get panned now. Trusting reviewers opinions on modules is a risky proposition. What one person looks for in an adventure may be radically different from what you expect.
Each year, ENWorld nominates the best modules of the year. Each year, I then go and read the reviews of those modules that were written at the time that they came out. Each year, I read lukewarm reviews of the module.
And? Gosh, people are lukewarm on modules, books, supplements, and other gaming material. How many times have you read someone bash a particular product as "utter crap", and then read it only to determine that it is actually quite useful? I've had that experience numerous times.
Every few weeks, someone on ENWorld asks for module recommendations, and every time the same small number of modules are recommended.
About 200+ modules were released for 1e, and yet, when people ask for recommendations, the same small number of modules are recommended. I guess things weren't so different back in the "golden age" you are nostalgic for, except for the fact that your memories have become selective.
Bah, is there anything more tedious than people complaining about other people complaining? By and large they are right - there aren't any classic adventures being produced anymore. Even the example of Goodman Games, which seems to 'get it' more than just about any other module publisher is also a counter example. Goodman Games is able to emmulate the superficial elements of a classic module (blue ink, nice looking retro covers, dungeons), but I can take one look at the maps and excerpts and realize that they don't fully get it.
You mean, they can't go back in time and insert their module into your lexicon of adventures published circa 1982? That seems to be the sum total of your argument.