The Shaman
First Post
One is focused on fast action, the other is focused on extreme precision.Storm Raven said:Yes. One is rote, and the other requires thought.
There's no reason to be snarky about it, Storm Raven. It's a matter of personal preference. There is no argument to be won here.
As I've stated several times, I'm not "most people," nor do I enjoy gaming with "most people."Storm Raven said:Most people want to be able to customize their character more than "I'm the fighter with the longsword, not the battleaxe".
I didn't use a lot of the options then, either. Everyone has a comfort zone, Storm Raven.Storm Raven said:In point of fact, TSR saw this too. That's why, for example, the original Unearthed Arcana was basically a bunch of character options. And the Dungeoneer's Survival Guide gave rules for skills (non-weapon proficiencies), and so on. Heck, the original supplements were about introducing new character options like the paladin, rogue, and ranger.
Back in the day, when I was a wargaming grognard, I liked Squad Leader. Eventually I reached a cut-off point when it came to adding supplements and new rules - the increase in complexity began to take away from the pace of the game and the fun started to leak away as we spent more time figuring out LOS and hull-down conditions that we did on maneuvering our units. The same is true for me with roleplaying - when interpreting the rules takes up as much time as interpreting the action, there is a problem for me.
If you enjoy the style of game that D&D has become, that's great - have all the madbadfun you can stand and maybe a little more. Please leave me my quiet corner of the gaming universe to enjoy as well, without the disdain and derision that my point of view seems to engender in you.