Wombat
First Post
Short Answer: I was the first one with the rules.
Longer Answer: I had been playing miniatures wargaming and AH/SPI boardgames since about 1970 and while I liked many of the people I gamed with and loved painting (even though I was not very good at it), I hated and loathed the many arguments that the rules engendered. Then I got the July/August 1975 update of my Brookhurst Hobbies catalog. There was an ad for a new kind of wargame called "Dungeons & Dragons" -- (semi-quote) "Apparently you do not need miniatures, only pencil & paper. From the same folks who wrote Chainmail." Well, I liked Chainmail pretty well and was willing to throw in $10 on an experiment.
Fast forward to Labor Day Weekend, 1975.
I was (literally!) just walking out the door for some sort of Boy Scout Jamboree or other when the UPS truck pulled up. He handed me the package, I opened it, and immediately dove into this weird new concept of roleplaying games. The rest of the weekend, while everyone else was discussing CB radios (...and Convoy...), I was spouting off strange, incomprehensible blips about "Armor Class", "Hit Dice", and "Ocher Jellies".
Needless to say, no one knew what the hooey I was talking about...
Since I had the rules, I had to set up the first game. It was very strange and ultimately not very memorable, but the rest of the gang was interested enough that I was soon at work creating complex complexes on sheets of 10-to-the-inch graph paper, ordering up Greyhawk, and otherwise learning what it meant to be a Dungeonmaster (subsequently GM).
And as I already had the nickname of The Ref...
Longer Answer: I had been playing miniatures wargaming and AH/SPI boardgames since about 1970 and while I liked many of the people I gamed with and loved painting (even though I was not very good at it), I hated and loathed the many arguments that the rules engendered. Then I got the July/August 1975 update of my Brookhurst Hobbies catalog. There was an ad for a new kind of wargame called "Dungeons & Dragons" -- (semi-quote) "Apparently you do not need miniatures, only pencil & paper. From the same folks who wrote Chainmail." Well, I liked Chainmail pretty well and was willing to throw in $10 on an experiment.
Fast forward to Labor Day Weekend, 1975.
I was (literally!) just walking out the door for some sort of Boy Scout Jamboree or other when the UPS truck pulled up. He handed me the package, I opened it, and immediately dove into this weird new concept of roleplaying games. The rest of the weekend, while everyone else was discussing CB radios (...and Convoy...), I was spouting off strange, incomprehensible blips about "Armor Class", "Hit Dice", and "Ocher Jellies".
Needless to say, no one knew what the hooey I was talking about...
Since I had the rules, I had to set up the first game. It was very strange and ultimately not very memorable, but the rest of the gang was interested enough that I was soon at work creating complex complexes on sheets of 10-to-the-inch graph paper, ordering up Greyhawk, and otherwise learning what it meant to be a Dungeonmaster (subsequently GM).
And as I already had the nickname of The Ref...
