Why Didn't Harry Potter Change the Game?

Fantasy is now much more mainstream, so it's easy to forget how influential the debut of the Harry Potter franchise was on the genre. And yet despite the blockbuster success of the franchise we never got an official Harry Potter tabletop role-playing game -- for Dungeons & Dragons or any other system.

harrypotter.jpg
[h=3]Yes, Harry Potter Was a Big Deal[/h]Author J.K. Rowling's tale of a young boy who would fulfill his destiny at a school for wizards sent shockwaves through the book publishing industry when it debuted. Kids started reading again, and adults read along with them. The numbers give a sense of scale to the enormous impact the Harry Potter series had on publishing, movies, and fantasy worlds in general.

To date, the book series has sold over 160 million copies, grossing $7.7 billion. The movies actually performed worse than the books, grossing $7.2 billion so far. It made Rowling a billionaire and the actor who played Potter, Daniel Radcliffe, a millionaire. In addition to the books and movies, the franchise generated $7.3 billion in games and toys. All told, the franchise is estimated to be valued at roughly $25 billion.

D&D and Harry Potter have quite a bit in common. They both systemize magical systems, categorize fantastical creatures, and gradually advance the characters' power throughout the series. And yet there was never a Harry Potter role-playing game. Why not?
[h=3]Harry Sneaks In[/h]There's are certainly benefits to being affiliated with the Harry Potter franchise. Universal Studios' Orlando theme park's attendance surged 30% when the Wizarding World of Harry Potter opened in 2010. A Harry Potter-branded tabletop RPG would like experience a similar sales bump from the name affiliation alone.

There were tabletop gaming attempts to ride the Potter fandom. Redhurst: Academy of Magic, written by Matt Forbeck, applied D20 rules to a Harry Potter-esque school setting, complete with a traitorous spy scribbling in the margins:
REDHURST ACADEMY OF MAGIC is a world of a traveling wizards' school. You are one of its students set to learn about the wonderful world of magic and explore the world under the tutelage of some of the finest arcane minds in the Known Realms. Redhurst is a magical wondrous place where the surreal and mundane share the same table, and the fantastic is in every step of the grounds, every brick of the walls, and every classroom.
There is a widely-spread rumor that J.K. Rowling was not interested in a role-playing game, which is sourced to Ryan Dancey, then VP at Wizards of the Coast:
I’m starting to see a lot of Harry Potter-related merchandise — a lot of it decidedly tacky — but one thing we’ll apparently never see is a Harry Potter role playing game. According to Wizards of the Coast’s Ryan Dancey, series author J.K. Rowling “has flatly stated that she’ll never approve a role playing game in any format.” That’s okay. People will just go on making their own Potter RPGs online.
Wizards of the Coast was undeterred and launched their own line of hardcover books inspired by Rowling's stories, including A Practical Guide to Wizardry:
How do you make a magic wand? Why does a wizard wear robes? What goes into a potion of invisibility? Arch Mage Lowadar invites you to join his school for talented young wizards and explore the magical world of wizardry. In this fully illustrated guide, readers will learn all about what it takes to become a great wizard--from the gear and magic items you need to the secrets of writing your own spells in the language of magic.
The book is a fascinating take on what might have been. It tweaks some elements of D&D (magic items are required to navigate the school and quite common, wands are a core implement for every wizard) and details other elements of spellcasting that have never been officially codified, including detailed descriptions of how verbal (actual phrases along with a pronunciation guide), somatic (drawings of wand gestures), and material components work.

David F. Chapman recently pitched a Harry Potter RPG to Warner Bros. It didn't get as far as he hoped:
I originally wrote most of the above posts a couple of years ago, shortly after we'd started talking to Warner Bros. about the possibility of doing a game, and only getting so far (it wasn't something they were considering at the time). Since then, the thoughts of a Harry Potter RPG have always been lingering in my mind. However, recently (and hence the new post) there was the announcement on Pottermore that Warner Bros. Interactive had launched a new gaming division called Portkey Games. A new division whose only purpose is to develop mobile and console games in the Wizarding World.
The promise of a RPG-like world will be realized this year.
[h=3]A Mobile "RPG"[/h]Potter fans will finally get a role-playing game in the form of Harry Potter: Hogwarts Mystery, a mobile RPG developed by Jam City in partnership with Warner Bros. Interactive Entertainment's Portkey Games:
In “Hogwarts Mystery,” players progress through their years at Hogwarts, participating in the magical classes and activities Potterheads have come to love, including Defence Against the Dark Arts, Potions, and Duelling Club. The game is actually set in the 1980s — before Harry Potter, Hermione Granger and friends have matriculated at the wizarding academy — although according to WB and Jam City, Albus Dumbledore and most of the iconic Hogwarts professors will appear in the game.
Given the enormous amount of enthusiasm and homebrewed role-playing games available on the Internet, it seems Rowling is finally coming around to the idea of approving a role-playing game in SOME formats. But even if there never is an official RPG, the franchise's influence is felt in the spread of Potter fandom, who are surely part of the renewed interested in D&D.
 
Last edited:

log in or register to remove this ad

Michael Tresca

Michael Tresca


log in or register to remove this ad

MarkB

Legend
Fate and Fate Accelerated (which even has a Harry Potter-inspired sample character) would probably be one of the better systems to run a Harry Potter game. Everyone simply does magic in the setting. And you could limit the known magic by including your character's academic year in your aspect. You could create your own skill list based on the varieties of magic or simply go wild with FAE's approaches.

Or if you want something a little more codified, start from Dresden Files Accelerated and adapt it as needed.
 

Oh, how Sir Terry is missed:

“His full response to Rowling's admission that she did not think Harry Potter was fantasy as she was writing it, was: "I would have thought that the wizards, witches, trolls, unicorns, hidden worlds, jumping chocolate frogs, owl mail, magic food, ghosts, broomsticks and spells would have given her a clue?"”


JK Rowling is a bit prissy when it comes to fantasy as a genre. She was notably rebuked by Terry Pratchett** after she wrote some article complaining of her embarrassment of being associated with the genre...

**Link: http://news.bbc.co.uk/2/hi/entertainment/4732385.stm
 

I have never seen Harry Potter as a good fit for a traditional TTRPG. What would work better would be adapting LARP rules to the Potter universe. Maybe the system from White Wolf or some other system I have not tried. Much more flexible and everyone can dress up in their Hogwarts gear and run around with their wands. Something like this could be made as lethal or non-lethal as desired.
 

billd91

Not your screen monkey (he/him)
I'm not sure why she would be opposed to a Harry Potter RPG, given that she doesn't appear to have a problem to grant licenses for board games:
https://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=harry+potter&B1=Go

Some of it might have to do with the shallowness of board games (with respect to the IP). Clue and UNO are fundamentally the same game they always are - just with Harry Potterian art and theming. An RPG's need for source material pretty much requires it to be defined by someone - either Jo Rowling herself or someone else. And, since it would pretty much have to be the latter, they'd have to convince her to give up some of the authority over her setting. She might be willing to allow a screenwriter to adapt, but that's a pretty big investment with big resources behind it and with a huge payoff in reaching a wider audience. RPGs, not so much.
 

Zardnaar

Legend
Its her IP and I don't think a Harry Potter RPG would bring in the masses, it might appeal to people who like RPGs and Harry Potter.

Other authors also tend to mess things up and her IP is bigger than the others so there is that to consider.
 

I think the idea of having some academic institution to centre all magical characters on is perfectly doable in roleplaying, and indeed has been done in games like Ars Magica and others. The IP is one thing but, if you are like me, you can just magpie ideas from lots of sources, including Harry Potter, and just stick them in your own settings.
 


Cergorach

The Laughing One
The Tolkien franchise has a revenue of around $20 billion according to this source: https://www.statisticbrain.com/lord-of-the-rings-total-franchise-revenue/

MERP was 1984 til 2000
Decipher was 2002 to 2006
Cubile 7 was 2011 till now

The 5 year gap isn't surprising, I suspect that the license fee demand by that time was far larger then market demand for a LotR RPG, especially when you need to beat MERP for material. Decipher did a movie RPG imho, not bad, but not what I would play...

When the author of an IP doesn't want to sell the license for a RPG or demands too much money, there is not much you can do about it...
 

The real problem is the setting. There's no there there. Yes, there are examples of several spells that wands facilitate. And there are a handful of well-known potions. But what is the magic system? How does it work? What causes a spell to fail? The story only shows as much magic as the story being told tells. The world is the same way. There's hogwarts, the ministry, a few houses, and a few places mentioned. But what is the wizarding world really like? What percentage of the population are wizards? What other wizards only industries are there? What does the average wizard adult do for a living?

It would require the RPG writers to extrapolate a lot of new material. And JKR, even if she allowed them to write it, she could release a new book that invalidated it in an instant.
 

Related Articles

Remove ads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top