Tony Vargas
Legend
Well, by the same token the Wizard might use his sixth-sense and awakened will to slip his dagger past an opponent's guard.Well, getting back to the OP, the idea of them having the same HD) was because although a fighter might have more HP due to skill and physical endurance, a wizard might have more due to sixth-sense, will-to-live
The fighter's d10 HD has always been a non-trivial part of his being 'bettter' at combat than the wizard, with his d4 or thief with his d6. Though that's now d6 and d8, respectively.
The ironic thing is, that, they were trying to fix a problem that 3e caused by having too-rapid progression, to too-big numbers, that was too varied (+1/level BaB v half-BAB, 3+1/level ranks, vs half cross-class ranks, etc), that was fixed in 4e with less-varied progression (still fast & to big numbers), and 'fixed it harder,' as it were, by making it identical progression, very slow, to very low numbers. Kinda overkill, really. Just smaller numbers, alone, would've covered it.,Yep, I know how BA limits 5E and was designed to do so, but it creates issues of sense for me and others I play with because IMO they bound it too tightly. The separate progressions in prior editions makes more sense. I know they strove for simplicity and they succeeded in that respect, much to my lament.
Heck, giving fighters some sort of expertise in combat wouldn't exactly break the game. Like trade in one of your extra attacks to gain doubled proficiency with one of your other attacks - that'd be simple enough, and it'd make the superiority implied by extra attack more broadly meaningful.
It still is, it just becomes meaningful over a longer day - 6-8 encounters, is the party line - and doesn't leave the wizard 'useless,' just under-contributing.I am also aware that many players took issue in earlier editions with wizards once their spells were spent. To me that was never a problem. Choosing when to use their powerful magic during the adventure was part of the challenge of playing them. In such a way they did contribute meaningfully.
Proficiency starts at +2 across the board. It could be +0, 1, or 2, instead. (or +1, 2, or 4, I suppose...) But, yeah, just enough of a difference that you can conceptually be 'better' at fighting than the class traditionally worst at it.Also, wizard could always use the weapons they knew well enough to help out in combat. For purposes of 5E, giving warriors a slight boost to attack rolls or reducing other classes a point or two is all I am really talking about to make things a bit more sensible to my thinking.
Y'know, just like the wizard is really only a little better at casting spells than the Fighter.