DreadPirateMurphy
Explorer
There is a game balance reason that clerics charge adventurers for spell-casting, but is there a rational justification?
Clerics are presumably paid a stipend or salary by the church, which is supported from tithes, grants by the government, sale of crafts (e.g., by monastic orders), and possibly fines and confiscations in some settings.
The cost of casting a spell in most cases is precisely zero. Divine power is provided in return for worship and promotion of a deities cause. Obviously, it makes sense to charge for expensive material components or XP costs. Other than that, why wouldn't a priest expend healing for followers at will? The source of that power is effectively infinite.
Clerics are presumably paid a stipend or salary by the church, which is supported from tithes, grants by the government, sale of crafts (e.g., by monastic orders), and possibly fines and confiscations in some settings.
The cost of casting a spell in most cases is precisely zero. Divine power is provided in return for worship and promotion of a deities cause. Obviously, it makes sense to charge for expensive material components or XP costs. Other than that, why wouldn't a priest expend healing for followers at will? The source of that power is effectively infinite.