delericho
Legend
"...as well as slings and bows..."
...
Well, yes. But since that kinda ruined my joke, I decided to overlook it.![]()
"...as well as slings and bows..."
Well, yes. But since that kinda ruined my joke, I decided to overlook it.![]()
"...as well as slings and bows..."
Looks like that was just early gun-control. Goes to my point on prevalence of crossbows though: crossbows, being easy to use and produce, made gun control necessary (in some eyes).
Cheers to [MENTION=27897]Ryujin[/MENTION] for the video. The end of the video really made it worthwhile.
Along the same lines: why are both the sling and the quarterstaff only d4? Both could crush armor and bone with a hit. (Remember, the quarterstaff is a 7-9 foot* long lever! waa-POW!)
EDIT: some quarterstaffs were up to 12 feet!
My mistake!Um... traditionally, they aren't?
To the best of my recollection, quarterstaff has always been a d6 weapon. Slings, in 1e, did 1d4 (stone) or 1d4+1 (bullet), with 1d6+1 vs. large with a bullet.
I could see them being those values for those without martial proficiency. I will be house-ruling them to be higher damage for those with martial weapon proficiency. One of my players is an English martial arts enthusiast and would probably like this change.Looking at the current playtest material, hmmm. I'd say the staff gets a d4 now because 1. It's a dual weapon and 2. It's a simple weapon (i.e. it's a balance issue- you can't have a simple weapon be superior to martial weapons and maintain balance).
Which still leaves... the Rogue. When you're attacking at range (and thus not dual-wielding), and your buddies are in melee to grant you sneak attack, then you only ever get one attack per turn anyway. In this situation, Loading is a non-issue, and the slight damage boost from the crossbow makes it strictly superior to the short bow or hand-crossbow. (Obviously, this is subject to change if the hand-crossbow's Light property allows you to dual-wield them, as silly as that would be in terms of reloading them.)But even with them... the single-most killer of anyone's desire to use a crossbow is the Loading property. The "reload" time. Any PC that is high enough level to have an extra attack will *never* use a crossbow because the Loading property guarantees you can't use that extra attack for a second crossbow shot. You aren't allowed to. The Loading property only allows for one shot per action, and the Extra Attack ability doesn't grant you an extra action, it grants you a second attack within that single action. So you fire the crossbow on the first attack, then can't reload it and refire using the Extra Attack. As a result... every single one of those characters are going to select a bow instead so they can take that Extra Attack. Simple fact.
Why sneak attack with a crossbow when you can sneak attack with... a BALLISTA?Which still leaves... the Rogue. When you're attacking at range (and thus not dual-wielding), and your buddies are in melee to grant you sneak attack, then you only ever get one attack per turn anyway. In this situation, Loading is a non-issue, and the slight damage boost from the crossbow makes it strictly superior to the short bow or hand-crossbow. (Obviously, this is subject to change if the hand-crossbow's Light property allows you to dual-wield them, as silly as that would be in terms of reloading them.)
In B/X both staves and slings are d4 weapons.To the best of my recollection, quarterstaff has always been a d6 weapon. Slings, in 1e, did 1d4 (stone) or 1d4+1 (bullet), with 1d6+1 vs. large with a bullet.