Desdichado
Hero
Oh, no doubt it can be done. I'm just pointing out challenges that need to be addressed in one way or another.
It's kind of hard to play out tension, fear and horror when one of the players is dancing about, giggling, and singing "Mammy, mammy don'cha know I love ya!"Starman said:Which does not preclude the other player's from being afraid. Not to mention, if you remember the novels, Tas had a few moments where he was actually afraid or realized that humor and cheer were not in order.
Starman
arcady said:It's kind of hard to play out tension, fear and horror when one of the players is dancing about, giggling, and singing "Mammy, mammy don'cha know I love ya!"
Or perhaps something more appropriate like "I'm singing in the rain, what a glorious..."
Kender, Gully Dwarves, and Tinker Gnomes are just -too far- onto their stereotypes. Locked in by uncontrollable compulsions in some cases which can make for decent juvenille novels but really get in the way of open ended roleplay.
While I'm pulling from an extreme example, for a Kender it's not all that extreme. In any situation -minor or major- that the DM tries to play out a tense moment the Kender just won't 'get it' and will let the tension slide right off with a silly remark, and that will interfere with the groups roleplaying as a whole. If the Kender does 'get it' and act tense or fearful, the player is probably failing to play it properly.
arcady said:Why would a Kender -not- steal from his companions when it's an uncontrollable trait?
Here's a situation to put a Kender in:
The party are all chain below decks in a slavers ship caught in a terrible storm, above them they can hear the sailor yelling and shouting, trying to keep the vessel afloat and avoid crashing into the reefs around a nearby shore. Below where they are the hold is filling with water and at least one NPC slave has drowned from being chained too low.
It's a miserable moment, the DM describes the tension and horror with pure wonderful form.
If a Kender is played properly, this is about where he breaks out in show tunes...
They're cheery and immune to fear.
BiggusGeekus said:The problem with DR from a campaign standpoint...
1) It is very character-dependant and those characters are from the novels. The PCs are almost forever to lurk in the shadows of Caramon, Tanis, et al.
2) Weiss and Hickman keep blowing the world up.
talinthas said:Part of the point of dragonlance is that your heroes are _the_ heroes- that is, you are the only force of change in the world. That, coupled with the concept of epic fantasy, helps make DL more roleplaying based, and less powergaming friendly.
Otterscrubber said:That said, it did feel weird when you know the world is gonna end in 20 years or so. Honestly, Krynn seems to get destroyed more than its fair share.