I only wish I _could_. ;-)Orius said:AND Raistlin! (How could you guys forget Raistlin?!)![]()
How much of Dragons of Summer Flame was an excuse to push that SAGA stuff everyone turned their noses up at?
That's just silly. This is what's called a "just-so" story; it's true because you just say so regardless of what any evidence is to the contrary. I've asked what about the setting gives it more of a role-playing emphasis and haven't had anyone really answer that there's anything other than a comment in one part of the book that story awards of XP should be encouraged. You're making claims for the setting that have nothing to do with the setting itself. I'm also curious in regards to which settings you're comparing them too; what makes a setting's emphasis not be on roleplaying?Wolffenjugend said:I stand by my original point that DL has a much stronger role-playing emphasis to it than many other published campaign settings, and is also meant to be much more epic in scope. Alot depends on the ability of your DM. If he's good, then anything is possible. Anyone who thinks that players can't surpass the achievements of the Heroes in the WotL obviously underestimate the potential for greatness and probably shouldn't be playing DL at all.
The same could legitimately be said about any setting. Again, you're taking something that's group and DM specific and trying to apply it to the setting as a whole. This is absolutely not true for the setting overall, as your own post implies; there's no lack of dungeons and hack-n-slash potential in official product than for any other setting.DragonLancer said:As for the roleplaying over hack n' slashing, DL has always been more roleplay and less dungeons. Yes, ruins and a few dungeons have appeared over the years in modules and stories, but thats not where the game lies. I think that the nature of roleplaying over combat in DL has always been there in spirit it just hasn't been put into so many words. Running a dungeonn crawl in Dl would not fit the setting as much as politics, wars and consequence. Yes, those things can appear in any setting but DL of all TSR's old settings carries those themes across as part of what the setting is.
This makes no sense. There's no correllation between roleplaying and the presence of high level NPCs that I can see. And why would playing standard dungeon crawls be boring when the first official gaming products for Dragonlance were dungeoncrawls, and the novels right off the bat featured several dungeoncrawls? How does the "concept of epic fantasy" make the game less powergaming friendly, when logically it could be argued that the opposite would be just as likely, if not moreso, to happen? Everybody who's claiming that DL is more roleplaying intensive is making the same mistake; namely that they like roleplaying intensive, they like Dragonlance, ergo Dragonlance must be more roleplaying intensive. This is complete hogwash as near as I can tell; the only common thread there is you and your tastes. There's nothing about the setting itself that encourages roleplaying over any other setting.talinthas said:The thing that makes Krynn more roleplay than powergaming (outside of the artificial 18th level cap back in 1st ed) is that adventurers, heroes, and other high level folk are very rare in the setting. Magical items are almost Dark Sun-like in rarity. Arcane casters are rare, and pending when you play, divine casters nearly unheard of. The game is much more low magic than most standard campaign settings. If you try to play a standard dungeon crawl or powergaming session on DL, you'll quickly find yourself bored, or easily dominating everything out there. Part of the point of dragonlance is that your heroes are _the_ heroes- that is, you are the only force of change in the world. That, coupled with the concept of epic fantasy, helps make DL more roleplaying based, and less powergaming friendly.
Wolffenjugend said:I stand by my original point that DL has a much stronger role-playing emphasis to it than many other published campaign settings, and is also meant to be much more epic in scope. Alot depends on the ability of your DM. If he's good, then anything is possible. Anyone who thinks that players can't surpass the achievements of the Heroes in the WotL obviously underestimate the potential for greatness and probably shouldn't be playing DL at all.
Dogbrain said:Ah, I see, and upon what authority do you claim the right to be ultimate arbiter of all that is right and wrong in gaming?
I'd agree that Greyhawk in particular is little more than an excuse to have ruins to explore, in most cases. Forgotten Realms is iffy, as it's been through a lot of "focuses" over the years, from the gray box to the current hardcover, but I certainly don't think FR today is any less roleplaying conducive than Dragonlance.Davelozzi said:I'm not sure how you are expecting the setting itself to encourage roleplaying. It does a bit, partially through the XP guidelines I mentioned, small as they may be, but mainly through the rich history and organizations behind the various classes that give players a place in the world.
Certainly the Knights of Solamnia, Holy Orders of the Stars, and Wizards of High Sorcery put the players in certain roles meant to emphasize their place in the grand scheme of things. In the years since Dragonlance came out, many other settings have begun to have more of a focus on such organizations, especially in 3e, with all the prestige classes. However, Dragonlance led the charge here. The organizations cited above, and their related politics are much more a focus of the setting than say the Purple Dragons of Cormyr in FR or the Knights of the Hart (and others) in Greyhawk. The Harpers may be similar, but again, their role has been emphasized a lot more over the years than it was in the old grey box.
The same is true of the world's history. The original Dragonlance novels, adventures, and the Dragonlance Adventures hardcover made the history of the world an essential element of the land's present day status. Whereas the brief history outline in Greyhawk and similar legends in FR (at that time sparse, even if now they could fill a set of encyclopedias), served mainly as an excuse to have ruins to explore.
All that aside, in my opinion, the main factor is the not so much the setting itself as the way it's been marketed. The association of DL with roleplaying heavy games is not because some gamers happen to enjoy both a roleplaying focused game and also happen to enjoy Dragonlance. It's the other way around. Dragonlance has always been marketed as the roleplaying heavy world (or the world focused on romantic heroism, drama, and most of all story). For that reason, gamers with such tastes are drawn to the setting, essentially creating a self-fulfilling prophecy among the fan base.
At least that's my take.
And in case it matters, a quick note about where I'm coming from as far as Dragonlance is concerned. I don't consider myself a hardcore DL fan, and in fact I've never used DL as a game setting. However, I did enjoy the Chronicles and Legends trilogy when I was younger, and am familiar with a good deal of the RPG products that have come out over the years. My only flirtations with the setting in recent years was that I purchased and read the DLCS a few months ago, mostly just for nostalgia value, although I think it was done well.