I know this thread has a lot of replies already but I thought I would put up my preferences.
I like to start out somewhere between level 3 and 5, preferably closer to the top end of that.
The first few levels I see as character background. It is where you tell how you grew up, who your friends are, minor adventures that you had, and you have the ability to have set some life goals and be working towards them.
Most prestige classes let you enter at level 6 or higher. Starting at level 5 but dragging it out longer means that you get to play through your backstory, work up a storyline to further your goals, and you are still in the very vulnerable range.
If the non player characters that you interact with in important ways are sufficiently tough you could still be seen as a budding hero. Whether that will be reached at level 8, 10, 20, or anything else is up to the dungeon master and his campaign.
The extra levels provide extra padding for a more rounded backstory and allow a lot of off camera action to take place, leaving more time in game for fun interactions.
I have also been a part of so many games that start at first and typically end well before level 5 is reached. It gets dull. Why plan for the future if it is not going to happen? Who cares about trying to make a backstory when it is vitually gaurenteed to be boring or inconsistant since you start with little skill and no experience.
I like to start out somewhere between level 3 and 5, preferably closer to the top end of that.
The first few levels I see as character background. It is where you tell how you grew up, who your friends are, minor adventures that you had, and you have the ability to have set some life goals and be working towards them.
Most prestige classes let you enter at level 6 or higher. Starting at level 5 but dragging it out longer means that you get to play through your backstory, work up a storyline to further your goals, and you are still in the very vulnerable range.
If the non player characters that you interact with in important ways are sufficiently tough you could still be seen as a budding hero. Whether that will be reached at level 8, 10, 20, or anything else is up to the dungeon master and his campaign.
The extra levels provide extra padding for a more rounded backstory and allow a lot of off camera action to take place, leaving more time in game for fun interactions.
I have also been a part of so many games that start at first and typically end well before level 5 is reached. It gets dull. Why plan for the future if it is not going to happen? Who cares about trying to make a backstory when it is vitually gaurenteed to be boring or inconsistant since you start with little skill and no experience.