Nefermandias
Hero
2 Ki, but that doesn't stop the monk at my table to use it fairly frequently.Isnt that pretty heavy ki cost?
2 Ki, but that doesn't stop the monk at my table to use it fairly frequently.Isnt that pretty heavy ki cost?
You mean that total ki sink for garbage healing? Nope didn't forget it at allDon't forget that monks have Quickened Healing now.
its not too bad if you use it during a short rest to burn all your remaining ki before regaining them at the end of the rest. But used actively during exploration or battle? Yeah, its pretty bad.You mean that total ki sink for garbage healing? Nope didn't forget it at all![]()
Yes, precisely. My group does a lot of overland travel (Storm King's Thunder) and we use gritty Realism, so every camp night in the wilderness is a short rest. Monk gets a lot of mileage from Quickened Healing.its not too bad if you use it during a short rest to burn all your remaining ki before regaining them at the end of the rest. But used actively during exploration or battle? Yeah, its pretty bad.
yes, logically it does.A feature about fighting (includes healing) that only does reasonably if the intensity of fighting is low enough to have significant left over resources? Doesn't that kind of speak for its general utility? Or lack thereof.
Maybe I'd let Dodge be an action/ BA for 1 Ki, but give the monk an improved feature that replicate Deflect Missile but for melee attack within 5 ft.
This would let you Dodge as an action, and use your Reaction to reduce the damage if you want to and even spend 1 Ki to return the attack against the attacker, Aikido(?) style!
It is on a short rest basis... so it is more or less free...You mean that total ki sink for garbage healing? Nope didn't forget it at all![]()
No.A feature about fighting (includes healing) that only does reasonably if the intensity of fighting is low enough to have significant left over resources? Doesn't that kind of speak for its general utility? Or lack thereof.
Rogues have to give up expertise on a skill to get it in Thieves tools.Yeah if the Rogues' thief cant and auto-expertise in thieves tools would be moved to the Thief archetype, it'd let some space to create some kind of monk there, I think.