philreed said:The sad thing is I've been making notes for "101 Planar Secrets" and so far they've been as weird as the Princess (or weirder in some instances).
Psion said:I'm not sure what you are saying here in the second half of your statement. Most planes are not like the plane of fire when it comes to survivability requirements. (And even that doesn't exactly take high level magic to negotiate.)
Psion said:Cool. How fleshed out would these be? A paragraph, a sentence, or what?
philreed said:Between a few paragraphs to half a page for each one. Probably about a 40-48 page PDF.
Psion said:I know I can't make anyone like anything they don't, but there seem to be a few foregone assumptions about what the planes must be like, and are avoiding the planes because of it. Perhaps if you realize that there is more to planar gaming than the Great Wheel, more people would try it.
Psion said:That seems like a pretty broad assertion. I mean, I see many people who think it should be that way. That's one thing.
But that it is? What do you base this on? I've run multiple forays into the planes at low levels, one starting at 1st. Do you not know anyone who runs low level planar games? Do you know anyone who planar games? Turning to published adventures as a standard, only one planescape published adventure that I know of is above 12th level (but it's a doozy...). Or do you only base this assertion on what has appeared in dungeon recently (shame on Dungeon...)
Psion said:Wow... that's pretty significant. Any chance of seeing this soon?
Celebrim said:I think that this assertion goes back to my fourth point. If the planes are some place so ordinary that even first level players are running around doing rather mundane (if heroic) things, then the planes are reduced to being no more grand than any other world.
BryonD said:You're certainly correct here.
I'm guilty of it in many respects. I seem to be in a limbo between seeing that it doesn't have to be that way and actually implementing a wider view.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.