Afrodyte
Explorer
Oryan,
I'm not too psyched about planar campaigns, and it is for precisely the reasons why you like it. There is simply too much. Too much information, too much defined, too much explained...too much, too much, too much. The only place I've read about the planes in any detail is in the DMG, and what I saw there did not inspire much. Even as generic as they are described in the DMG, they are far too specific. If I'm going to play with alternate realities, I want alternate realities. I want the rules that govern the way things are to be different, not just geography. What I want planes to do is to challenge the way I tend to see things. With the D&D planar cosmology, it is difficult to do that because it's already made clear what's what.
I'm not too psyched about planar campaigns, and it is for precisely the reasons why you like it. There is simply too much. Too much information, too much defined, too much explained...too much, too much, too much. The only place I've read about the planes in any detail is in the DMG, and what I saw there did not inspire much. Even as generic as they are described in the DMG, they are far too specific. If I'm going to play with alternate realities, I want alternate realities. I want the rules that govern the way things are to be different, not just geography. What I want planes to do is to challenge the way I tend to see things. With the D&D planar cosmology, it is difficult to do that because it's already made clear what's what.