Zelda Themelin
First Post
The sphinx had a motive. The motive was as neutral as the sphinx itself and he had no intention of explaining himself to anyone... Unless a good diplomacy roll and/or argument was made. In that case the PCs would've heard the boring but very sensible story behind sphinx's motives.
Motives are ok but generally I try to have NPCs who speak when spoken to. I've played in campaigns where things are always thoroughly explained. Maybe I want a little bit of mystery why people do things. Sometimes they can remain as a mystery too. And really, sometimes it's ok not to dwell too deeply why someone wanted to trade magic items. The PCs may ask if they wish.
I am just curious. Why "boring story". That's very reason I hate to talk in npc:s in Skyrim. Everything is so damn boring. I won't do lot of talking in games where dm bothers to invent boring stories, especially long ones. If npc doesn't answer simple question of "why you want this trade" without roll. He either a) is up to no good, b) doesn't really want to trade but is there to provoke pc:s to violence c) is only about meta-trade, which can be meta-argued.
You do sound lot like my dm, when has been playing as player too little. I mean that things that are apperant to gm are very confusing to players.
This also including "what is fun" sometimes gets counfused too. Turns out many gm:s don't really like to play the kinda games they run. At least non of mine do, it balances out then they play more.
GM's start to get easily too much into worldbuilding, game balance, challenge, realism and "everyone gets this plothook/riddle" fallacies.
When you play, perspective is different. That's why many gm:s who never play/get to be as player very little tend to run games I don't find very fun. Same for me, I become highly tacticly demanding, rules-nazi, and start to prefer horror themed plots. Some of my players like that, I'd hate to play in my own games. I like some elements in them sure, and they are ok when I get to play more too.
So my general thoughts advice is if players do something you don't get ask them "why" and if you don't get the answer you probably should be player sometimes.