Do you imagine that sand is terribly hard to get? You do have them living in a desert growing rice.
No, I said you can't live in a desert and grow rice, as an example that plants don't just grow in any environment you want.
You guys are the ones who decided to run with that.
Aaaaaaaand which nobody has said doesn't happen. They do trade. They don't trade a often or in large amounts.
So they do trade. Which is my point.
And if they do trade... what is a large amount? They aren't trading metric tons, but is a trip every two weeks really so shocking, when market days were held weekly?
And if they do trade, then there are paths. Paths which for some reason are harder to find than shore on a cloudy day in with no land in sight (yes, I didn't forget that you ignored those mechanics)
Trade for what you need and nothing more is not the same as selling for profit and money. Try this experiment to see if there's a difference. The next time you go to a grocery store, bring some pillows from your house to trade for food. See if they will accept them. Then offer them money. See if they will accept it. If the grocery store will accept your pillows the same as they accept your money, I will concede that there is little difference.
Seriously? "But barter hasn't happened in America for generations, therefore it is completely different in a medieval setting before most people had money"
Remember, taxes used to be taken in food. Do you think just because the IRS won't take a bucket of eggs as my tax payment that Taxes weren't taxes in the Middle Ages?
Money is middle man. It is used to make trade standardized and easier. It doesn't suddenly make a new thing that isn't trade.
Why would Halfings ever send mail when they can travel(they love to travel) home to get good food and see their parents(they love to socialize)? You're inventing problems that don't exist and then saying, "Look! Look! Problems!"
Really? So your halfling adventurer is always close enough to their hometown to just head over there for dinner?
I'm actually not making up new problems. I'm still addressing the same problem. For some reason halfling villages are impossible to find, except when they aren't. The mail example was just a new angle because I want you guys to mock me for something new, since you are getting repetitive