Sure, 2/3's might not, but the ones using the bows would likely be the ones with the higher dex, and the ones with the strength would be the ones using strength weapons.
That's just silly.
Lord: I need every able bodied man to grab a sword or bow and help repel the Goblin invasion!
Commoner: Sorry, my int is 12, not my str or dex, so I can't pick up a sword or bow and help.
2/3 of everyone using a sword or bow in the fight would not have that bonus.
The entire point was simply to show that this insistance that Halfling luck would mean they hit far more often and crit far more often is a load of BS. Their Dex mod has done literally 20 times the work of the Lucky feature in ensuring accuracy.
I said hit and crit more often. I didn't use the word "far." Stop Strawmanning my position.....................again.
This is the position you have to agree with or disagree with. Do they hit and crit more often than humans due to their luck? Yes or no?
Because I've never been talking exclusively about goblins? I've talked about goblins as part of talking about common threats but I've also talked about ogres, hill giants and orcs. Who all have different ACs.
Okay. Orc: AC 13, Ogre: AC 11, Hill Giant: AC 13 and Goblin: AC 15. Which one of those has a 16 AC?
And finally, it is only 30% if you include the +2 Dex, which is an option not a guarantee. It is also actually 31.5% if we include the Lucky feature, which was your entire argument. The feature you cared about was Lucky, and yet you keep ignoring it in your examples. Almost as though I was right, and it really does not cause the massive change you claimed it did. Since, you know, you don't seem to care about it any more and I need to keep correcting your numbers.
More is more. Halflings hit and crit more. Period.
Except they do. Maybe only 1/3 of them, but +1 from the stat and then+1 from the feat gives them a 12 Dex.
Hell, even if you ignore that just getting proficiency alone is a +2 which is double what the the Halflings got from their 12 Dex. Making them more accurate.
Um. If you're adding proficiency to the Humans, then Halflings also get it. Remaining more accurate.
Edit: Also, I like how you completely ignore the math showing how even without the 12 dex and prof, the humans are doing far more damage.
And you ignore the range problem
and you ignore the assertion that 400 attacks a round make no sense
:

: Then give the Halflings short bows, which they can also use. And the idea that all human commoners would be weapons masters is absurd, which is why I ignored it. If you want to give a reasonable example, I'll be more than happy to engage it.
and you ignore the weapons issue, still insisting on slings when that isn't what Mordenkainen's says they use. Which again, they say they throw rocks and hit them with sticks. Both of which are strength, not Dex.
A stone intended to be thrown would be a dex weapon, not strength. A large rock intended to be use to hit with in melee would be strength. But I suppose since the DM makes the call on that, the DM could decide to screw the Halflings unnecessarily and rule that the stone would be strength.