D&D General why do we have halflings and gnomes?

This feels more like a world-building question than something specific to halflings.

My assumption is that a bog-standard D&D setting is generally assumed to look like a late medieval Europe, with feudal castles and manors being surrounded by cleared woodlands that support a spread of farms, with small villages dotting the countryside serving as a central point for the farms that are close by.

I think this idea sits in tension with the the idea that there are high challenge threats every few miles that are capable of killing dozens of peasants (of any race) whenever they get hungry or bored.

When I run games, I tend to present settled, civilized areas (where I assume most pastoral halflings are present) as not having a lot of challenging threats. Some stray bandits, occasionally a CR 2-3 creature living in the woods or nearby hills, but generally things that can be handled by low level adventurers. Roving bands of orcs or gnolls are a significant emergency requiring the marshaling of the troops of the local lord, not something that occurs every autumn that the mayor of the village is expected to handle.

If you're running a game where significant challenge threats are being encountered as destroying local villages as a matter of course, I think it would be important to present that as a dynamic situation implying major changes to the political structure of the area, not as something that's part of the general equilibrium of the area. That would only make sense in a frontier or border march area where desperate people settle with a general understanding that there's significant risk.

I think the question is...

If area faces a warband once or twice a generation, would the area put resources into having a major defense force?

Basically if "ORC TRIBE ATTACKS" happens every 30-40 years compared to the human 15-20 years, does halflings not having any strong military answer readily available make sense?
 

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I think the question is...

If area faces a warband once or twice a generation, would the area put resources into having a major defense force?

Basically if "ORC TRIBE ATTACKS" happens every 30-40 years compared to the human 15-20 years, does halflings not having any strong military answer readily available make sense?
Nothing says they can't. Just like they can also just hide or flee. A standing military you only use once every 30 years would be a huge expense, one many societies could not afford.

Considering that halflings don't care that much about material possessions I see them having small out of the way places with little strategic value. But I could also see them just picking up a few necessary supplies and simply avoiding the conflict when possible. If they're raided in the middle of the night, military probably wouldn't help all that much anyway.

Most likely they just pay taxes to the local lord and rely on the lord to protect them like most commoners.
 

Yeah, all this "standing military" stuff is the most massive strawman ever. Pre-industrial societies did not have much in the way of standing militaries. The population was required for agriculture. A game world that is so deadly that villages could not survive without a standing military to protect them is very much a post-apocalyptic outlier.
 

Not really.

Your missing the point that these races don't have the settlements and kingdoms to equip and feed standing armies. They are mostly tribal, rather nomadic, and scavenge over crafting quality items.

So most of the uncommon and rare races lack permanent settlements and government logistics. They are either small tribes of primitives, servants of a stronger power, a minority group living in human cities, or have some sort of physical, mental, or magical advantage over those in the area.

Halflings shift into the gnome (magical advantage of luck) or tiefling (minority living in human lands) states rather than be equally to elves, dwarves, and humans, who have "modern society and government" of their own over them.
Hobgoblins and Goblins train cavalry, have soldiers and legions, etc. They form armies that are explicitly mentioned in the Manticore write-up. Orc armies(also known as hordes) are cliche at this point. Tritons are noted to have waged many wars. You can't do that without armies.
 

I think the question is...

If area faces a warband once or twice a generation, would the area put resources into having a major defense force?

Basically if "ORC TRIBE ATTACKS" happens every 30-40 years compared to the human 15-20 years, does halflings not having any strong military answer readily available make sense?
Yes, it absolutely makes sense. Armies, even Orc armies, don't just wander across harsh terrain willy nilly. They travel down easier paths and roads. Halfling villages are hidden in out of the way spots where armies don't go and down paths that even Rangers can't find by looking.
 

Yeah, all this "standing military" stuff is the most massive strawman ever. Pre-industrial societies did not have much in the way of standing militaries. The population was required for agriculture. A game world that is so deadly that villages could not survive without a standing military to protect them is very much a post-apocalyptic outlier.
Exactly. Which brings us back around to monsters(true monsters, not orcs) being so rare that they are just not much of a threat to society. Adventurers(PCs) just encounter an abnormal number of them due to how the game works.
 

Basically if "ORC TRIBE ATTACKS" happens every 30-40 years compared to the human 15-20 years, does halflings not having any strong military answer readily available make sense?
Of course it makes sense. They're predisposed by their size to not fight, so they generally flee from danger whenever they can. I mean, all those wandering halflings probably started wandering for a reason.
 

Exactly. Which brings us back around to monsters(true monsters, not orcs) being so rare that they are just not much of a threat to society. Adventurers(PCs) just encounter an abnormal number of them due to how the game works.
Generally you tend to have areas of the world that are far more dangerous than normal (e.g. the Sword Coast) and plonk your adventurers down there.

We know from the real world that if orcs and monsters where a threat to society armies would be sent in to exterminate them until there where no more orcs and monsters left. What you don't do is turn your farmers into soldiers and wait to be attacked.
 

Yes, it absolutely makes sense. Armies, even Orc armies, don't just wander across harsh terrain willy nilly. They travel down easier paths and roads. Halfling villages are hidden in out of the way spots where armies don't go and down paths that even Rangers can't find by looking.

Not taking about armies.

Talking about raiding parties of 10+3d6 orcs/hobgoblin/gnoll/barbarian/drow
 


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