This is just a bit of a thought-experiment; a means to discuss the potentiality of an idea.
I've been thinking on why it is we need Encounter Powers for characters. It seems like it's something that is fairly unique to 4e. There is also, I find, a huge amount of variance between characters in respect to the amount of Encounter Powers they have; some have lots, some have few, but with at-wills and dailies they tend to be more or less in the same hemisphere.
Encounter powers are also at the root of many game-imbalancing issues. In concert with feats, the ability to combine certain encounter powers every encounter are generally a big part of the problem builds in the game. And this comes from requiring a lot of encounter powers to fill the ever hungry encounter power monster that is 4e.
But why do we need them?
Consider the alternative. A more Essentials-like game where you get more at-wills that modify existing attacks. Introduce more generic at-will modifiers like a shield bash, disarm, trip, etc. that everyone can take as well.
This gives you a huge variety of combat options whilst maintaining a level of balance and helping minimise system bloat.
Retain dailies but make sure they're really worthy of being a daily. In this way, you get to do your really uber-cool things when you need them, but you're not doing silly combos every encounter.
Anyway, like I said, just something to think about.
I've been thinking on why it is we need Encounter Powers for characters. It seems like it's something that is fairly unique to 4e. There is also, I find, a huge amount of variance between characters in respect to the amount of Encounter Powers they have; some have lots, some have few, but with at-wills and dailies they tend to be more or less in the same hemisphere.
Encounter powers are also at the root of many game-imbalancing issues. In concert with feats, the ability to combine certain encounter powers every encounter are generally a big part of the problem builds in the game. And this comes from requiring a lot of encounter powers to fill the ever hungry encounter power monster that is 4e.
But why do we need them?
Consider the alternative. A more Essentials-like game where you get more at-wills that modify existing attacks. Introduce more generic at-will modifiers like a shield bash, disarm, trip, etc. that everyone can take as well.
This gives you a huge variety of combat options whilst maintaining a level of balance and helping minimise system bloat.
Retain dailies but make sure they're really worthy of being a daily. In this way, you get to do your really uber-cool things when you need them, but you're not doing silly combos every encounter.
Anyway, like I said, just something to think about.