There is an important difference between "all hp represent physical toughness (ie meat)" and "all hp loss (ie damage) is physical injury". The first entails the second. But the second doesn't entail the first.
I think 3E, by its official rules, asserts the second but denies the first. It has rules features, though, that encourage the first (ie hp = meat) interpretation (I mention 4 of them below).
I think that 4e, by its offical rules, rejects both proposition. This opens up the door for martial healing, fear attacks causing psychic damage, etc.
I think that AD&D is ambiguous as between the 3E and 4e approaches, but it certainly has some features that (in practice) push in the hp = meat direction.
I agree with this as a problem for the "hp as meat" approach. But you can hold that "all hp loss is physical damage" without holding that "hp are meat" - for example, by taking the "damage divisor" approach instead. (You could also go DougMcCrae's way, and say that high level PCs become magical or quasi-magical meat - the barbarian's hp become an EX ability, a bit like a troll's regeneration - less than mundane in some fashion, although not being lost in an anti-magic field.)
By "damage divisor" approach I mean the idea that all hp loss represents physical damage, but that the amount of physical damage that X lost hit point represent is proporionate to level.
On this approach, when a 2nd level PC add a second die of hp, it's functionally equivalent to keepig hp static, but dividing all damage by 2. And, in general, when an Nth level PC has N hit dice, that is the functional equivalent of dividing all damage taken by N.
I think this is a very common interpretation of the standard rules text on hp, especially this from the d20 SRD:
Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
One natural reading of that sentence, in light of the way that hp work, is that all hit point loss represents physical damage, but a given amount of hit point loss means more or less damage depending on the total number of hp that the PC in question possesses. (That passage, for example, seems to rule out purely mental or emotional effects - like fear or 2nd ed-style Psychic Crush - causing hp loss. It also seems to rule out your swashbuckler narration - the swashbuckler is not making more serious blows less serious, but avoiding them altogether.)
The main places where the "divisor" approach breaks down are these:
*classic healing magic - if 32 hp on my 8th level fighter represents the same amount of injury as 4 hp on my 1st level fighter, how come Cure Light Wounds can fully heal the injury of the second character, but barely help the (ostensibly identical) injury of the first character?
*falling damage - how does fighting skill let you turn a fall into something less serious? are all high level PCs thief-acrobats?
*AoE damage - when you're caught in the middle of a fireball or dragon's breath, how can your fighting skill make that less serious? (Not everyone has a shield to duck behind, and not all these effects are directional.)
*the killing blow.
The last of these is interesting. Think about an actual "divisor rule" with standard D&D rounding down: an 8th level PC would take no damage from an attack dealing fewer than 8 hp. So no matter how badly injured, a blow would have to be at least an 8 hp blow (the best possible sword attack from an ordinary person with a longsword) to drop the PC. A 7 hp blow would do nothing.
Whereas with the actual hp mechanics that we have, the 7 hp blow can drop the 8th level PC to 1 hp, and then the merest scratch of a dagger can drop him/her. I don't know what those who hold with the "all hit points are physical, but there is a divisor effect" approach make of this fact, that when we get to very low hp left blows that should be having no effect can in fact drop the character. It's as if, at very low hp totals, the divisor is suddenly lost - the character loses his/her combat skill.
That's why I say that, on the divisor approach, you have to squint a bit to make it work. (On the pure "hp as meat" approach, in which we ignore the second phrase in the SRD definition, we don't get any of these squinting issues. Damage hacks away meat, while healng spells pack it back on. But of coures we do get the much more blatant issue of high level fighters being meatier than dinosaurs.)
I think when the 1st ed says both that hp loss is not all physical damage (in the famous/notorious essay) and also glosses loss of hit points as physical damage (in the footnote to the psionic combat table) it has fallen into contradiction.
I don't think it's an especially severe contradiction. My only point was that even the 1st ed DMG had trouble making up its mind what hp loss represents.
The only thing that 4e changes is the idea that when taking damage, some fraction thereof must be physical.
With the side effect of making no hp loss physical, since it can always be "healed" without healing.
No, healing has always been abstract.
Otherwise, how does the same 1d8+5 (let's say max roll, or 13 hp) Cure Light Wounds spell bring a 1st level mage from death's door to full health, but only heal a minor injury on a high level barbarian? The 4 hp mage was at -9 hp, so clearly he was very badly injured. A 130 hp barbarian who is reduced to 117 hp on the other hand, is barely injured (if at all).
As for 4e making no hp loss physical, that's simply untrue. Some hp must be physical, because otherwise how could you die? I could easily make a revenant barbarian whose hp are represented primarily by "meat" in 4e. What it did was redefine healing.
Abstract hp make perfect sense, as does abstract healing.
[F]or consistency the main requirement is that I know at the time of the hit how I can describe it without causing narrative inconsistencies later if some kind of ability or power is used.
Hassassin said:In 4e I simply cannot describe damage consistently, unless I assume that no damage is physical, except that which kills a character (and even that isn't known before death saves).
My RPG has two types of HP: physical wounds (HP) and a sort of in-combat fatigue (THP). In my game, as long as damage reduction from armor (which it grants in addition to AC) prevents some damage, half of all lethal you take is converted to nonlethal.In LotR, when Frodo get's tagged by the Cave Troll (in the movie I'm talking about), you cannot do that scene with the HP=Physical Damage model.
We went over this and showed how it could work in another thread. Especially if he had nonlethal damage on him prior to being hit from the cold weather. But either way, we're talking about "HP=Physical Damage model" and not 3.X, as far as I know. And with that model, there's certainly ways it can happen. My game would support it fine.In Empire Strikes Back, when the Wampus knocks Luke down and takes him out, you can't have the rest of the scene using 3e style HP mechanics. It doesn't work. Luke either bleeds to death, or, he's conscious but below 0 HP, which means he cannot fight, let alone escape.
Yep (not that that's really feasible for a long, long time in my RPG). As always, play what you likeIn a game where it's perfectly reasonable for a high level fighter to take on an elephant with a sword, are you really going to get hung up on this for realism?
I agree that Inflict Pain contradicts the "official" 3E line on hp. I see this as analogous to Gygax apparently contrdicting himself when he describes hp loss from psionics as physical damage, although elsewhere he's told us that hp loss can represent a wearing down of luck, skill etc. Psionics is apparently a ripe source of contradictions in the presentation of hp!The damage divisor is effectively that meta concept in action, allowing a high level fighter to take significantly less injury from damage than he would have a few levels ago.
I see the two styles (3e/4e) as just different sides of the coin.
3e uses the meta concept, but states that some physical injury must occur in order for meta elements to be affected. Of course, it contradicts itself in this respect numerous times, such as with the psionic power Inflict Pain. Pain isn't an injury; it's just a sensation that can occur from injury. Therefore, why does pain result in hp loss in 3e, if not for the meta element?
The only thing that 4e changes is the idea that when taking damage, some fraction thereof must be physical. You can attack the meta hp without having to cut through the "meat" hp.
I think the contradiction is in describing hp loss as physical damage, when elsewhere it's been expressly stated that hp loss is not exclusively, or for a high level PC perhaps even primarily, physical damage.I don't see any contradiction whatsoever. He explained in one section how hp work. He explained in another section how psionics cause harm.
Personally, I would not be a big fan of that keyword. I like Vicous Mockery and fear that can kill. I think they fit the fantasy genre.And I'll freely admit, the implementation wasn't perfect. But that could be solved very easily, by placing a keyword on Vicious Mockery and the like to prevent them from reducing a target below 1 hp.
I don't think anything is wrong with it at all. That's why I play 4e, and why 4e is the only version of D&D that I have any serious interest in playing.I fail to see what's so bad about that.
With the side effect of making no hp loss physical, since it can always be "healed" without healing.
In 4e to lose hit points is to lose the capacity to survive in a fight. So you are right that hit point loss is not physical. Hit point loss is not, per se, anything in the gameworld. It is primarily a metagame status. But it can be the result of physical injury. It can also be the result of other things, including fear or mind blasts.I should have qualified: 4e makes all hp loss that isn't immediately lethal (work as if it is) non-physical.
I don't think that this is genuinely the case. For example, I frequently describe physical injury to the PCs in my 4e game - they are struck by blows, grazed by swords, etc. As they "heal" - being urged on by the cleric, or catching their second wind - they fight one despite these injuries. There is no problem with describing damage.In 4e I simply cannot describe damage consistently, unless I assume that no damage is physical, except that which kills a character (and even that isn't known before death saves).
I don't agree with this. Hit points can work as a damage tracking mechanism. It's notorious that they can be wonky when it comes to falling damage and some AoE damage.Are there problems with HP? Yes. But if I may paraphrase Winston Churchill for a moment: Hit Points are the worst form of damage tracking, except for all those other forms that have been tried from time to time.