If you reroll 1s, you get the same average as if you take the half-rounded-up value.In 2E we used to keep the half points, but they didn't count towards your active HP. It was so you gained the correct average every two levels. If you'd gain a 1d8, for example, the average would give you 4 then 5 HP over two levels. 5E makes it simpler, but I dislike the fact that it's statistically better to just take the average every time.
Because, to my utter disgust and dismay, when I've DM'ed a couple new players for one-offs or running them through character creation (doesn't matter what RPG), it goes like this 9/10 times.I'm mostly curious about 5e but tagging this General because "always round down" is such a longstanding tradition in D&D.
What's the point? Why not "always round the way your 3rd-grade math teacher taught you?"
As far as I can tell, the main effect that "always round down" has on the game is that dealing half damage benefits the defender... to the tune of 1 point of damage, 50% of the time. Well, that, plus an annoying amount of "(round up)" exceptions throughout the text.
Thoughts?
Because, to my utter disgust and dismay, when I've DM'ed a couple new players for one-offs or running them through character creation (doesn't matter what RPG), it goes like this 9/10 times.
..
Me: "Add STR + CON, divide by two"
Them: "Round up or down?"
Me: "Just round it normally"
Them: "Huh? So, up then?"
Me: "No, not up or down, just how you normally round numbers when getting a remainder"
Are there really that many ? I honestly cannot recall even one, but I'm sure you'll let us know.
That's to account for rounding bias. However, rounding bias isn't really a thing that occurs when rounding in D&D where such bias actually has a statistically significant or meaningful effect.In the sciences you're supposed to round to evens (1.5 and 2.5 both round to 2) to average out those effects.
I've wondered this many times before and it always annoys me.I'm mostly curious about 5e but tagging this General because "always round down" is such a longstanding tradition in D&D.
What's the point? Why not "always round the way your 3rd-grade math teacher taught you?"
As far as I can tell, the main effect that "always round down" has on the game is that dealing half damage benefits the defender... to the tune of 1 point of damage, 50% of the time. Well, that, plus an annoying amount of "(round up)" exceptions throughout the text.
Thoughts?
Can you please give some examples here ? Because, as I've said, I can't recall any, and you seem to find that there are a lot, or at least a couple, in the PH alone...There are only a couple of "(round up)" rules in the PHB, but supplements have more of them, and third-party stuff is rotten with them, especially variant class and race features.
It's just an annoying little thing that I'd rather not have to think about, especially since it serves so no apparent purpose.
I dunno. Seems like a bad idea to me.In 2E we used to keep the half points, but they didn't count towards your active HP. It was so you gained the correct average every two levels. If you'd gain a 1d8, for example, the average would give you 4 then 5 HP over two levels. 5E makes it simpler, but I dislike the fact that it's statistically better to just take the average every time.