Snoweel
First Post
In his book Robin's Laws of Good Gamemastering, Robin Laws broke gamers down into categories according to the emotional kick they receive from gaming.
Emotional reward is essentially the only reason people engage in recreational activity, including gaming.
These groups, according to R. Laws are:
Label Emotional kick
Power Gamer Tangible (ie. statistical) improvement of PC.
Tactician Avoidance of risk, circumvention of challenge.
Buttkicker Participation in martial conflict.
Method Actor Immersion in roleplaying of PC.
Storyteller Participation in sweeping narrative.
Specialist Fulfilment of particular character role (most common is that of the ninja - ie. being stealthy, but others include chivalrous knight/paladin, mystical princess, etc.)
Casual Gamer Hanging out with friends.
And obviously, people can belong to more than one category.
So why do you game? You may choose more than one option and remember, this about your emotional kick, not your method of play.
Emotional reward is essentially the only reason people engage in recreational activity, including gaming.
These groups, according to R. Laws are:
Label Emotional kick
Power Gamer Tangible (ie. statistical) improvement of PC.
Tactician Avoidance of risk, circumvention of challenge.
Buttkicker Participation in martial conflict.
Method Actor Immersion in roleplaying of PC.
Storyteller Participation in sweeping narrative.
Specialist Fulfilment of particular character role (most common is that of the ninja - ie. being stealthy, but others include chivalrous knight/paladin, mystical princess, etc.)
Casual Gamer Hanging out with friends.
And obviously, people can belong to more than one category.
So why do you game? You may choose more than one option and remember, this about your emotional kick, not your method of play.