To a point. But, you know, back in the early days of Runequest, it wasn't exactly an OD&D level "roll a bunch of stats, pick a class, buy your equipment and go" character gen, and you can look a long time before you find a game as capable of killing off a character from bad luck early and often (most of the GMs I knew at the time had literally a sheaf of dead character sheets, since we were playing a lot of it with a lot of people), and people were kind of okay with it.
Its an issue of expectation and what you're used to. While it was more lethal at more advanced levels than what usually happened in OD&D, people were still used to losing OD&D characters at the bottom levels all the time because of how ridiculously brittle they were in practice. These days, fairly few games take that kind of approach, so people don't expect it even with simple character gen (though obviously games with a lot of decision making in character gen will make it even more unattractive).