Why do you keep playing 4e?


log in or register to remove this ad

I always found the great wheel to be great to read about, in the same way that dante's inferno/divine comedy were great reads. The 4e cosmology isn't as interesting in the micro detail. That said, its a bit easier to work with for the average adventure.

Eh to each his own on that front man. :) I've enjoyed reading about the Great Wheel, but it was getting old for me. (Older then me actually! :P) So something new feels refreshing. I'm looking forward to more tales about the new cosmology. But as I said, to each his own!

Pbartender said:
It's nice to see a combat that slowly evolves from a shifting stalemate, to a near defeat, to a rallying comeback, to a total victory for the characters. To have it happen over the course of several rounds, and because the characters came up with good tactics, working together as a group to succeed.

This I love.

A couple rounds into the battle and I'm thinking, "Man... I should have done x and x to make this more difficult." A couple rounds later I start thinking "Yeek... maybe I made this too hard..." Then one or two players come up with a new strategy, and it's like the end of a Rocky movie, where Rocky beaten badly shakes off his pain, gets up and throws out a few suprises I wasn't expecting.
 

This question was inspired by this thread:

http://www.enworld.org/forum/genera...why-did-you-quit-playing-d-d-4th-edition.html

I think their needs to be some positive things to counter all the anti-4e sediment out there. I'm also going to starting running a 4e campaign come Sunday. I've only run a couple one-offs with 4e, so I'm definitely interesting in knowing the positives of 4e--especially after reading the negatives (combat grind, etc.)

Why do you keep playing 4e? It's been about 6 months since 4e was released. During that time, I'm assuming there has got to be people who have gone 4e without looking back. If so, why?
I find 4e mildly dull to play. I've got a handful of powers that I use all the time, and my decisions about when to use them are pretty cut-and-dried because they have little to no variation in their effects. Character creation is boring because I only need one good primary ability score and one decent secondary score, and the rest just don't matter much at all--what's the point of even having ability scores if every build works that way? I just don't feel like I, as a player, have limited options both in design and in play. There are no surprises, no aces up my sleeve.

Now, running 4e is a different matter altogether. Monsters have diverse and intereseting abilities that lend themselves to seemingly countless devious combinations. I can really keep players on their toes for a few rounds while they're figuring out what the bad guys are capable of.

Why do I play? Well, I like my group, and they're giving 4e their all right now.
 


This question was inspired by this thread:



Why do you keep playing 4e? It's been about 6 months since 4e was released. During that time, I'm assuming there has got to be people who have gone 4e without looking back. If so, why?

There's a different answer if i'm a DM or a player.

As a DM, as Piratecat put it "I'm having a blast" I enjoy Dming 4E much more than 3E. I'm at present converting Conan to 4E for my next campaign, and just converting it is fun. Rereading the books, amd thinking I can do that with 4E , is such a pleasure to do especially after years of Dming 3rd ed.

As a player. I kind of prefer 3E at the moment. Thats really becasue of setting than rules. When better settings come out, or I find a DM thats running something I like , I think i'd prefer 4E in the end.
 


Because it is a good game.

It is not my priomary game because it cut out too much of what I look for in a role playing gmae, i.e. the role. I found 3.5 occasionally annoying with magic being limited to the vanican spellcasting system and little or nothing about practical magic use, but compared to 4E, 3.5 is as realistic as death and taxes.
 

system mastery bad...fun and quck and simple good
Strangely I don't find 4E all that simple, nor fun, nor quick. Which probably says a lot about why I don't like it.
While there aren't as many rules to worry about, I find they're not as clear as they should be, which kills the simplification.
This slows things down, and prevents fun.
I'm playing because I love the characters my fellow players have created, and because if I stopped I'd currently have no game time to speak of.
 

The math when creating both characters and NPCs is much, much simpler than in 3.X (remember, I am the guy who founded the d20 NPCs Wiki because I didn't want to waste so much time to create NPC stats).

I was a bit worried that the reduced number of different powers would be less fun. Fortunately, this worry has shown to be untrue, at least in the gaming groups I am involved in - fights are a lot more interesting and varied than they ever were, and thanks to the various techniques the PCs can use to move themselves and enemies around, it often makes sense to hold some of your powers back for a better opportunity.
 

I thought of another reason why I want to play 4e. I'm drooling at the prospect of getting to actually play at epic levels (not to mention DMing). Between epic destinies and the variety of high level monsters that are not dragons, I think that WoTC has made the most improvements to the game at this tier.
 

Remove ads

Top