Tyler Do'Urden
Soap Maker
Because it's not just a game...
... it's a universe.
When you look at the whole legacy of D&D - all the products, all the home games, all the stories - there's nothing else quite like it in the RPG world. There's just so much... there... there. The worlds, the adventures... just like Middle Earth, but unlike so many other created worlds, take on a strange kind of reality to me. I feel like I'm delving through a history.
And many others have participated in this universe - so it's easy to bring people to the table and play, whichever edition (and when I say D&D, I include Pathfinder and all the various OSR clones and OGL games). Since it's influenced all of gaming to such a degree, everybody who sits down with you knows what a "hit point" is, a "plus" is, and the six stats. It's a common language. There are many very well designed games out there - the "Esperanto" of gaming. Hardly anyone plays them. There are other games that might be more coherent and elegant, their legacies standardized and refined, the "French" and "Spanish" of gaming. They have lots of fans, but not as many as the big daddy of them all. D&D is the "English" of gaming - love it or hate it, we all know it, it's not standardized, it's a huge glorious mess of a language. But it gets the job done.
English, Windows, the Model T, Starbucks.... not perfect by any means, but they caught fire and conquered their respective worlds because they got the job done sufficiently.
So those are my two reasons. Nothing else has quite the same scope.
... it's a universe.
When you look at the whole legacy of D&D - all the products, all the home games, all the stories - there's nothing else quite like it in the RPG world. There's just so much... there... there. The worlds, the adventures... just like Middle Earth, but unlike so many other created worlds, take on a strange kind of reality to me. I feel like I'm delving through a history.
And many others have participated in this universe - so it's easy to bring people to the table and play, whichever edition (and when I say D&D, I include Pathfinder and all the various OSR clones and OGL games). Since it's influenced all of gaming to such a degree, everybody who sits down with you knows what a "hit point" is, a "plus" is, and the six stats. It's a common language. There are many very well designed games out there - the "Esperanto" of gaming. Hardly anyone plays them. There are other games that might be more coherent and elegant, their legacies standardized and refined, the "French" and "Spanish" of gaming. They have lots of fans, but not as many as the big daddy of them all. D&D is the "English" of gaming - love it or hate it, we all know it, it's not standardized, it's a huge glorious mess of a language. But it gets the job done.
English, Windows, the Model T, Starbucks.... not perfect by any means, but they caught fire and conquered their respective worlds because they got the job done sufficiently.
So those are my two reasons. Nothing else has quite the same scope.