In the creating a sidekick section of Tashas, it does specify a sidekick creature must be of cr 1/2 or lower.It's more than that. The Side kick system allows you to play ANY creature as a sidekick...and since you can play one as a PC as well....
Which is why I bring up the Storm Giant as the PC sidekick. If I read it right, I get the stats that the Book gives for the creature, meaning I start with a 29 STR...if I read it right.
A +9 Dmg to Hit and Damage from the start is a pretty big boost...and it only goes up from there. I'd probably take that guaranteed +9 every turn over a ONCE use bonus action from an action surge between rests.
The sidekick system is lazily designed and needs a heavy revision, that's why.
Because sidekick rules are not grounded into simulationism nor world consistency.
If the book allows me to play a sidekick as my PC, should I now expect equivalency? Other books allow may allow me to play a monster as my PC, but constrains or modifies the amount of the monster and PC-ifies it first. Tashas seems to say I can just play the sidekick as is and be fine.Exactly. NPCs and monsters don't work by the same rules as PCs. There's no reason to expect equivalency.
If the book allows me to play a sidekick as my PC, should I now expect equivalency?
Build them differently. If the PC fighter is a DEX fighter, add a STR Warrior, maybe sword&board, or great weapon. If the PC Warrior is a STR fighter, add a DEX Warrior, maybe an archer. Then they are not doing the same thing. Fighter, Ranger, Paladin, and Monk can all be flavors of Warrior.If you have a PC fighter who's doing their job just fine, why do you also want to put in a sidekick who does the exact same thing?
So a cleric should learn about religion slower than a fighter? A rogue should advance their Int save faster than a Wizard does as they go up levels?IMO, non-casters should have had higher proficiency bonuses over half-casters, who in turn have a higher bonus over casters. Magic takes time to learn, meaning you aren't as good at hitting things or skills.
Yes. That cleric has to spend time learning spells, and therefore has less time for everything else. Casters need about a 25-50% reduction in... almost everything. That won't happen, because D&D has really leaned into "caster uber alles", but that's my opinion.So a cleric should learn about religion slower than a fighter? A rogue should advance their Int save faster than a Wizard does as they go up levels?
Heck, even when talking combat, that would give lower spell attack rolls vs. weapon attack rolls at the same AC. So casters would be worse at their magic. And DCs and saves are affected as well, getting out of sync.
and all for the super low cost of 9th level spells... or even just 5th level ones. so yes, yes they shouldSo a cleric should learn about religion slower than a fighter? A rogue should advance their Int save faster than a Wizard does as they go up levels?
Heck, even when talking combat, that would give lower spell attack rolls vs. weapon attack rolls at the same AC. So casters would be worse at their magic. And DCs and saves are affected as well, getting out of sync.