Tony Vargas
Legend
I've introduced a lot of new players to D&D via the Encounters program, at Conventions, and now, AL. IMX, 4e was actually easier for genuinely-new players to learn (and, surprisingly, transition into running, themselves), but 5e has two stunning advantages: 1) it's familiarity & feel for /returning/ players who last gamed in the TSR era, who are if not the majority, a plurality of 'new' players I encounter, so easier for /them/ to pick up & understand. 2) It's not being loudly decried all over the internet as the anti-Christ of D&D, nothing puts a wet-blanket on a potential come-back like the Old Faithful Fans ragging on the current version - returning fans and potential new fans (even if they'd no experience of the original) thinking about climbing onto a come-back bandwagon want to believe they're getting something of the original experience.5E...allowed me to reel in new players (my own seven-year-old among them! Yay!), who had never been in contact with RPGs before. That particular job, 5E does extremely well I think!
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