The D&D beyond data basically said that 0% went to 17, 18 and 19 and 2% went to 20. That's very inconsistent with a lot of people doing anything.Lots of people going to higher levels at least some of the time is not at all inconsistent with the D&D Beyond data - lots of people can do something at least some of the time and still be the significant minority.
When I'm the DM I do. But some of my friends who DM still feel obligated to start every campaign at 1 or run modules that start at 1.If you feel that way why not just start at the level five?
Thing is, they could have easily said, "Okay it goes to 10 levels, and here are rules for level 10+ games. You go up in a few HP and maybe a few things here or there (e.g., ASI), but that's it."They did consider having 5e only go to 10th level, but the feedback was consistently that people wanted the option to play to higher levels.
I think the implication is that if you make it to over 15 or so, might as well keep going up to 20. Stopping at 17-19 (especially 19) is sort of like leaving one bite of your ice cream cone. The deed is already done.The D&D beyond data basically said that 0% went to 17, 18 and 19 and 2% went to 20. That's very inconsistent with a lot of people doing anything.![]()
Sure, they could have. But 5e was designed around giving the players what the majority wanted, and the majority wanted 20 levels.Thing is, they could have easily said, "Okay it goes to 10 levels, and here are rules for level 10+ games. You go up in a few HP and maybe a few things here or there (e.g., ASI), but that's it."
By that logic 5e goes to infinite levels because epic boons. I think most people who want the option to go to 20 want more mechanical support for the idea (fully fleshed out classes to 20, spells, etc).Thing is, they could have easily said, "Okay it goes to 10 levels, and here are rules for level 10+ games. You go up in a few HP and maybe a few things here or there (e.g., ASI), but that's it."
That, and 0% doesn’t necessarily mean 0 groups. It just means a statistically insignificant portion of groups.I think the implication is that if you make it to over 15 or so, might as well keep going up to 20. Stopping at 17-19 (especially 19) is sort of like leaving one bite of your ice cream cone. The deed is already done.
Not sure if I'm following your "by that logic" logic.By that logic 5e goes to infinite levels because epic boons. I think most people who want the option to go to 20 want more mechanical support for the idea (fully fleshed out classes to 20, spells, etc).