Paul Farquhar
Legend
I think this is the storytelling problem. You need to run 4 consecutive Endgames, not just one, to get from 16 to 20,constant
I think this is the storytelling problem. You need to run 4 consecutive Endgames, not just one, to get from 16 to 20,constant
Or because most superheroes aren't homicidal maniacs, unlike PCs.By using an incredible amount of narrative fiat. Superman never beats luthor because he can't kill him, and Luthor always finds a way out of jail.
That doesn't work in most dnd games. The PCs find the bad guy, and immediately kill them....and your story is over. These kind of power imbalance scenarios you see in comics only work because the author forces it to work, when you give players agency these scenarios immediately fall apart.
This is IMO the key takeway. Except I'd phrase it as that many people - perhaps most - do not want to run or play high level games. They want to have the same game experience they've been having for 10-12 levels just scaled with more power. And while you can do that ooh boy is it going to be hard.The big problem with high level games is that many people do not run high level games. They run low level games using high level mechanics.
I disagree every fight needs to be a boss fight, and after the first couple of levels there are times when I'll narrate easy fights.It's possible. I sent them to the Underdark. But you are still in the situation of every fight being either a boss battle or not worth the effort of setting out the counters.
Nah. Because if they could teleport they would. If they going from A to B not knowing that a rift has opened up (therefore meaning I'm not going to narrate) I've now revealed some new threat they have to deal with. Even if I do narrate, frequently it's because I want to set a tone and theme. You know, story telling shite.And if you are going to narrate it, you might as well just let them teleport.
Which is why I switch it up. Threats can be extremely dangerous that only affect a region, others affect a different plane in a way that could bring danger to the mortal realm in the future if you don't stop it. I'm sure if all I did was dungeon crawls that would get old real fast for me as well, so I don't use them. If I can't come up with unique locations and ideas for high level campaigns I don't see how I could come up with them for low level campaigns either.Sure, but the thing is earth-shaking catastrophes and weird alien dimensions get old real fast.
Then it's not your cup of tea. Don't blame the system if some aspect of the game doesn't work for you.IT's not that I can't do it - I have done it. But it was tedious (at least for me as DM), and I was glad when it was over.
Yeah from a DM's standpoint, this is probably the "easiest" part of running high levels. I build my encounters based on pure creativity, not having a clue how my party is going to figure things out or survive the encounters.In a lot of ways high level play is liberating IMO - I can come up with whatever nonsense I want and the PCs have the resources to bat it back at me. But again, that's because I also like to play and run superhero games, and running fantasy superheroes can be quite fun, even with the 5e ruleset (which isn't what I'd go to for a more traditional supers game by any means).
As @Oofta said, the journey isn't to the local grocery store. It's across vast expanses of another plane or some other fantastical place.Which is pretty much impossible to do at high level whilst still retaining some semblance of realism. If there is anything capable of challenging a 20th level party roaming the countryside, how is it it hasn't slaughtered all the commoners?
@Oofta said "Sometimes I want the journey to be part of the challenge." The key there is "sometimes." Not all the time. Sometimes the journey is fantastical and part of the challenge. Other times you are teleporting to another city or setting to undertake some mission.It's possible. I sent them to the Underdark. But you are still in the situation of every fight being either a boss battle or not worth the effort of setting out the counters.
And if you are going to narrate it, you might as well just let them teleport.
Sure, but the thing is earth-shaking catastrophes and weird alien dimensions get old real fast.
Pretty much a symptom of D&D's combat addiction.The narrative is the big issue. The mechanics work after a fashion. It's coming up with an entertaining story that involves beating up six Thanos before breakfast that is difficult.
I will say - one thing about high level D&D in general in my experience and it holds in 5e is that you might only have a single battle in a session. Or possibly no battles at all. Not that the whole session will be a giant battle, but the opposite - that most of the session will be leaning on the exploration and social parts of the game.Pretty much a symptom of D&D's combat addiction.
They pretend Social and Exploration are pillars of the game, but they're really just nubs they're contractually required to pretend are there