Me too, but apparently I was wrong.See i read the message you responded to as, "my players want to keep adventuring, but the game does a poor job of supporting me in that past a certain level".
Me too, but apparently I was wrong.See i read the message you responded to as, "my players want to keep adventuring, but the game does a poor job of supporting me in that past a certain level".
Though I hope it is not too difficult to understand the disappointment about the fact that, yet again, D&D requires a third-party product in order to address fundamental gaps between key archetypes.
By Game design the character can do anything the DM can imagine, and will allow. Having a rule for everything would take away half the fun. Some players get so into thier characters they want to play them to some pinnacle. I've got npc's in my world that were former players. Even a few that have joined pantheons.And yet this has been a consistent problem for decades. Clearly its not just a matter of "tweaking" the rules.
No one is asking for that, so it isn't very productive to attack that man, no matter how tempting his straw body may be.Having a rule for everything would take away half the fun.
I said it in my post. Known is boring, unknown is fun. known is expected, unknown is excitement.I'm curious how making things easier for the DM translates into less fun for the players. Seems to me that making things harder for the DM would translate into no fun for anyone.
I....what? You lost me. Game easier for DM to run =/= excitement of facing the unknown.I said it in my post. Known is boring, unknown is fun. known is expected, unknown is excitement.
I feel like there is an assumption that every DM is a Level 85 DM with no day job or hobbies outside of making the game. If you're not putting your all into punching the game into shape, a cutlass clenched between your teeth and blood dripping over one eye, you are slacking off.I'm curious how making things easier for the DM translates into less fun for the players. Seems to me that making things harder for the DM would translate into no fun for anyone.
I'd personally like half the thought that wa sput into 3-10 and absolutely none of the thoughts that went into 1 and 2.I just want a more expansive game for levels 11-20, instead of the something with half the thought put into it as 1-10.
Aren't 1 and 2 afterthoughts added to make people who want "zero to hero" happy?I'd personally like half the thought that wa sput into 3-10 and absolutely none of the thoughts that went into 1 and 2.