Cor_Malek
First Post
While mechanically a monk could spend an entire campaign doing no other attack than a straight punch with his right hand thousands of times, I'd rather not have a magic item setup that forces you to flavor him as only attacking with that one specific appendage. That's not what unarmed strike is. Again, why can't monk just pay 1x cost on the amulet and enhance his entire unarmed strike. All one of it, since it's all considered the same weapon.
The enhancement had to be spread appropriately. Just as monks whole body is treated as one weapon, whole set (bandages for hands, headband and tabi for feet (also bandages at first IIRC)) of protector wrappings were treated as one enhanced weapon. *Just as giving turbo only to front, rear, left or right wheels in 4x4 will make it worse to drive(as in massive difference, not balancing), wearing only hand-wrappings would give slight (+1/2) bonus to damage and massive penalty to hit. He could use right jab exclusively, but even to do that, he'd have to wear the whole thing (not that it mattered, playing with him taught me a lot about various ways of hitting things. Only then I've learned that ryuken was real, and quite common way of punching (you put your middle finger forward, which focuses the force in that point; useful when hitting soft spots like kidneys)).
Getting them on was a whole thing as well - I don't remember how long it took, but it was quite substantial (not plausible to change during a fight) since he had to go through some monkish mojo, which helped us to avert the warrior weapon golf bag syndrome (though quite unwittingly on our part, never had problems with that. For different reasons but pretty much all of us were bonded with our weapons of choice).
This increase of needed material helped out with raw material cost as well - we didn't have to cramp all the GP's into one hand, but rather the whole set. But that said, what boosted material cost wasn't the amount of it, or even it's quality, but peculiarity (like being soaked in dragons blood).
*Truth to be said, we kind of understood what the deal was between DM and us, so this "+dmg -hit without whole set" thing - I invented for convenience of people who need to have it written down ;-)
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For my own tastes, the best answer is to scrap "Monks" altogether. Unarmed combatants should not be able to compete with armed combatants. Not without bringing in definite (and probably obvious) supernatural forces. Same thing goes for armour.
Unarmed fighting was a core component of the training of a "knight", sure, but it was only there as a fallback, and/or as something to add in here and there (e.g., wrestling-style moves to unbalance a foe, etc.) See Improved Trip, et al.
Um, not quite. Short of static blocks, which are fencers euphemism for "I f


It's the curse of police officers, that in a fight between someone with a gun and with a knife - the outcome is clear only to a layman. Your gun needs helluva stopping power to halt the attacker before he cuts you up (and in close range, all you have is essentially a blunt object

To be clear: I'm not advocating that it's preferable or even on par to fight unarmed against people using weapons, but that there's sure a lot of space for suspension of disbelief

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