Retros_x
Hero
This is lowkey one of my favorite "rules" of SD.How....simple. It's a thing of beauty.
This is lowkey one of my favorite "rules" of SD.How....simple. It's a thing of beauty.
This is lowkey one of my favorite "rules" of SD.
How....simple. It's a thing of beauty.
I've been running Shadowdark since mid-2023. This has literally never been an issue.Pithy, but not simple. It's probably the most complicated way to right a rule. It sounds like it would be a nightmare in play.
The player doesn't know, but he always will want advantage. So he's motivated to always ask. Every single dang time. And it tends to push the game toward being resolved by the meta - DM wheedling as the primary play loop.
Pithy, but not simple. It's probably the most complicated way to write a rule. It sounds like it would be a nightmare in play.
The player doesn't know, but he always will want advantage. So he's motivated to always ask. Every single dang time. And it tends to push the game toward being resolved by the meta - DM wheedling as the primary play loop.
Pithy, but not simple. It's probably the most complicated way to write a rule. It sounds like it would be a nightmare in play.
The player doesn't know, but he always will want advantage. So he's motivated to always ask. Every single dang time. And it tends to push the game toward being resolved by the meta - DM wheedling as the primary play loop.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.