Ridley's Cohort
First Post
FreeTheSlaves said:The cause of complaint in both cases is that the body belongs to the person and its invasion is a very personal affair.
The create undead spells are evil in that they disrespect the dead persons remains and cause great distress to relatives (and the living in general).
The 3ed definition of evil includes disrespecting other beings, so there is that angle. I mean, the animating spellcaster is always doing it for personal profit without regard to victims, relatives or the living beings sense of decency.
Not disagreeing, but there is a much more fundamental reason. The most basic concept of magical theory is that most everything in the universe possesses powerful occult (hidden) connections. That is why magic works at all.
For example, why does the Lightning Bolt spell as written in the PHB require a bit of fur and an amber, crystal, or glass rod as material components? Because gaining control of a small spark aids the wizard in manipulating a large electrical discharge through the hidden connections between similar things.
Why does the witch doctor make a doll in the likeness of the intended vitctim and adorn the doll with bits of the intended victim's real hair, nails, and clothing? Because the visual likeness, the bits and pieces worn and from the body, all maintain a connection with the intended victim that can be manipulated by a knowledgeable magical practioner. The witch doctor can sicken the subject, even at a great distance, through these connections.
What has this to do with animating zombies? The body maintains a connection with the soul. Disturbing the body causes distress to the soul. Desecrating the body harms the soul. It is an inevitable side effect of the holistic magical connections, whether intended or not.
The RAW is simply attempting to be consistent with common magical and moral traditions. One is perfectly free to say things do not work that way in one's personal campaign. But then it is the particular DM's job, not the RAW's, to work out the details.