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Why does Undead=Evil


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D&D uses a default metaphysics where there exists an objective Good and Evil, and some magic happens to be Evil. If have a different or more open-minded metaphysics, some of these descriptors seem arbitrary. If you want to campaign in a morally gray or amoral universe, it is not a failing of the RAW that you need to houserule some things.

Agreed..
 
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Moff_Tarkin said:
I think the problem here is that I'm a little bit Spock and everone else is a little bit Kirk. I dont let emotions or personal feelings guide my actions. Animating the bodies of my enemies is efficent and logical.
"Logic is a wreath of pretty flowers that smell bad." Spock in I, Mudd

-RedShirt
 

Moff_Tarkin said:
As for lettling the ends justify the means, I want to bring up a classic question, would you kill one innocent person to save 1,000 innocent people? My answer is yes. Where is the logic in letting 1,000 people die to save 1. The needs the many far outweigh the needs of the few. So I do belive that the ends does justify the means.
I think in any situation like this you say to the universe it is unfair and chose one of the two possibilities, well knowing that NONE of them is good. The lesser evil is still evil.. Only if you`re really a nice and generous person you could see it was neutral. But it was never good.
 

Zweischneid said:
In the Himalayan Kingdom of Nepal, the King is considered a direct representation of the Hindu God Vishnu and likely the only Monarch left on Earth worshipped as a God.

On June 1st, 2001, the heir to the throne, crown prince Dipendra, a rather instable fellow with a fondness for Drugs and Guns went on a killing spree, killing the reigning King Birenda along with most of the royal family before turning the weapon upon himself....

Just as an aside, there is quite a bit of debate in Nepal over whether this is true, or whether there was a Kennedy-like conspiracy. I hired a Nepali sherpa recently in the Himalayas, and he told me that most people in the countryside believe that Dipendra was framed, and that a different prince -- known as the 'Black Prince' -- son of the new king (who was the dead king's brother) actually did the killings. It doesn't help matters that the 'Black Prince' (who is now the crown prince of Nepal) was suspected in a couple of other murders prior to this.

-Ken
 

I read this post yesterday and it got me thinking..... I haven't read all four pages by the way, so please forgive replications.

I can think of a couple reasons why undead and what it involves are considered evil.

1) The first thing that came to my mind is disease. Not so long ago, say during the Black Death, digging up or disturbing the dead in any form was very dangerous. I don't know that the folks back then knew any different, so they probably assumed that disturbing the dead attracted the attention of Satan, or something similar. Thus they assumed that any similar act was inherently evil... and the tradition simply continues. There are a lot of old wives' tales still floating around out there.

2) Religion was the second thing. Most religions see the burial of their dead as a sacred act, thus disturbing those interred would be sacreligious.

3) The final idea that occurred to me was simple taboo. Maybe there really is no reason for the common outlook.

I realize that these are real life examples, but real life often spills over into games.

4) Another possibility, in fantasy terms, is the accessing of negative energy. This could easily be construed as an evil act, since good clerics are forbidden to rebuke undead or spontaneously cast any "Inflict" spells. In fact, in my own campaign world Thrann the use of negative energy is seen as distinctly evil by most of the world.

Later!
 

Necromancy as an evil act probably dates back to the Victorian era, when they decided that just about anything and everything was filthy and evil and violated the tenet of "cleanliness is next to godliness". Frankenstein helped reinforce this concept, with a rotting husk built from the dead parts of criminals and lunatics being restored to life, and Dracula reinforced it in another way by presenting vampires with a sensual or sexual nature that went against the repressions of the time. Can't say I've read much involving undead prior to that. On top of that, you can add the fact that we don't know what happens when a person dies. That's why we do what we do with dead bodies, in a hope that the dead find "eternal peace" or "final rest".

Games perpetuate this because undead-forming necromancy is almost always used out of selfish motivations, usually to create a free army of bodyguards or warriors to carry out some plan of conquest or domination. On top of that, since we equate the dead body at rest with the spiritual peace of the dead, creating undead is viewed as an unkind act that awakens those dead spirits. So in the end, creating undead is normally viewed as an evil act. One bright idea I've never seen any game explore is that very concept of disturbing the body disturbs the peace of the dead. Wouldn't it be nice if animating a cemetary worth of zombies and skeletons might result in the necromancer being harrassed by the ghosts of one or more of the individuals that were buried there?

However, I can think of a situation where animating the dead wouldn't be considered evil. I see nothing wrong with a good priest being pragmatic and making the dead guy haul his own can back to the temple for a proper burial. It isn't right to abandon a fallen comrade in some forelorn dungeon, but there's no reason to have to haul his corpse around if there's magic available that will let the dead guy walk back to civilization under his own power...
 

If I sacrifice one innocent to save the hundreds of thousands (millions?) of people of the Sudan from genocide, I'm pretty sure I could live with that (assuming, of course, that was my ONLY option), especially if the alternative was that EVERYONE in the village dies. Hopefully, someone among that group would volunteer to be the sacrifice.

If I had to shut a bulkhead door in the face of my best freind in order to keep a ship from sinking, I'm pretty sure I could do that too.

Now, I may feel that I need to do penance, I might not. I don't know- I haven't been put in either situation, and I haven't discussed this with my priest.

It seems to me though, that the Paladin being asked by his god to become undead cannot be considered an evil act, especially since this is presumbably a good diety. To think otherwise is to argue that a diety worthy of worship by a Paladin would consider asking that Paladin to perform evil in his name- serious doublethink there. And that even if it were an evil act, the volunteering to do his god's expressed will would be an instant attonement in the eyes of his diety, restoring him to Paladin status. Voila- undead Paladin.

Of course, this example, while illustrative, assumes the diety has no other way of meeting his/her/its goal of having an intelligent guardian of X for eternity. Granting eternal life might also be an option, but this too, is a necromantic power.

Still, the granting of some kind of immortality-either undeath or actual immortality- to a mortal is a repeated theme in our own legends. Gilgamesh, King Arthur, Brunhilde, even certain Christian saints and so many others, and almost all of these immortals are HEROES, not villains.

Similarly, there are the legends of ghosts (or whatever you want to call them) who are merely so attatched to this mortal coil that they cannot leave. Evil? No- preoccupied with grief, love, the desire to protect someone or something, and perhaps even revenge- but not NECCESSARILY evil.

So, it seems to me that it isn't that undeath is inherently an evil state, nor is raising the dead. It is entering the state of undeath to do evil that is evil, the INVOLUNTARY raising of the dead that is an evil act.
 
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Moff Tarkin (aside from insulting many folks' intellects while himself making spelling and grammar errors) is only thinking in terms of Machiavellian and utilitarian ethics, and is completely ignoring the importance of deontological ethics, as he is only considering the consequences and their utility while ignoring the morality and nature of the act itself. This, class, is called a fallacy, one that many folks like to indulge in because it makes them feel better about their immorality. This is the sort of ethical fallacy that makes people like certain tyrants/terrorists/megalomaniacs (who will not be named, since EN World isn't a proper place for politics) think they're in the right. Pfffft. So I have a very low opinion of anyone who thinks 'the ends justify the means' or anything like that. Killing one person to save a thousand people is still an immoral means to a moral end. Doesn't mean it's always wrong, but it's never a morally stellar thing to do, especially not if the victim is an innocent. Obviously it's 'right' to kill a tyrant or something, but killing is still an evil act in and of itself, though the purpose may be benign in that instance.

Anyway, in D&D, morality and ethics are made somewhat black-and-white by the Alignment system. Some things are capital-E Evil, some things are capital-G Good, etc. In D&D, anything Machiavellian or utilitarian is going to be either Evil or Neutral, with few or no exceptions. In D&D, slaying an evil creature is considered to be just and good simply because D&D has a B&W Alignment system, such that destroying evil is always good and vice versa. However, it is not honorable/lawful to just destroy any evil creature encountered, thus paladins for instance need to have a compelling reason to slay an evil-doer, such as knowing that the villain is in the middle of executing a very evil act (not just petty theft, for instance, but rather murder or something). So paladins in D&D should only slay evil creatures that are commiting acts of great evil (murder, starting plagues, starting horrible wars, instigating natural disasters, spreading worship of evil deities, constructing evil artifacts, opening Gates to evil planes, consorting with fiends, desecrating holy sites, assaulting holy men, etc.). Only lawful good folks in D&D are typically concerned with the honor of an act as much as the morality of the act. Slaying any ol' random guy on the road who detects as evil to a Detect Evil spell is perfectly alright for a chaotic good or neutral good character in D&D, with its B&W Alignment system, but would not be acceptable for a lawful good character since it would be dishonorable (non-lawful) despite being good in the context of D&D. Lawful good characters will generally be concerned about the deontological morality of any act (doing only the pure and virtuous) rather than the utilitarian morality of it (i.e. ends justify the means).

Casting Death Knell is an Evil act because it channels Evil power. Casting Animate Dead is an Evil act because it channels negative energy, which is an Evil act. Casting Inflict Serious Wounds is a very minor Evil act because it also channels negative energy, but only a relatively small amount (thus, it does not have the Evil descriptor, but D&D still says that channeling negative energy is Evil, and that doing that too often will turn a character Evil). In D&D, negative energy is linked to evil while positive energy is linked to good, to an extent. Animating a corpse requires a great deal of negative energy, and binds an unwilling soul to keep the corpse animate, thus it is quite Evil. Not to mention the moral and cultural revulsion to such an act. Most undead in D&D have unwilling souls bound to them for animation, and this prevents those souls from enjoying any afterlife or oblivion. Some undead, like liches, are likely to have been willingly changed into undead, and thus have their own original soul in control rather than 'shackled' to the corpse merely for animation; however, even these undead are animated only by the vast amounts of Evil negative energy filling their corpse, which naturally has a very corrupting effect on them.

Casting Raise Dead, Resurrection, True Resurrection, or the like is not an Evil act in D&D because it only returns the person to life after an unnatural death, such as from being murdered or poisoned to death. None of these three spells allows anyone to live beyond their natural lifespan, and if they have a patron deity, it also doesn't allow them to return to life if their deity is opposed to that. Raise Dead et al won't return anyone to life if they died of natural causes or whatnot, so it does not have the taboo of Animate Dead et al (as becoming undead, especially becoming intelligent undead, shirks the whole mortal coil deal and makes the creature immortal, denying the natural order of things and whatever the gods may have set forth as the mortal lifespan; it also throws mud in the face of religious beliefs, like saying 'screw you Cuthbert, I'm going to live forever and do whatever I damned well please, so I'm never going to suffer any rightful punishment in some afterlife! Nyah nyah!'). Now D&D isn't real life and doesn't always adhere to the real-world taboos and cultures, of course, but it is possible that some people will run D&D campaigns in settings that are more based on some other real-world culture that has different views on death, so these nonstandard settings may use houserules regarding Animate Dead, Resurrection, etc., but that would be the exception not the rule.

Lastly, regarding some of the D&D-related stuff that's been mentioned so far in this thread.... 1. St. Cuthbert is a lawful neutral deity with slight leanings towards good, and his clerics always turn/destroy undead rather than rebuke them. This means that St. Cuthbert, while neutral on the good-evil axis, disapproves of undeath, on top of being a somewhat honorable deity as well. So his priests would never condone the creation/animation of undead for use in labor, fighting evil, or vengeance. Wee Jas, on the other hand, would indeed approve of such uses for undead. 2. Animating the dead so they can strike back at those who murdered them is still an evil act and still channels negative energy. At most it may be considered a neutral act if the purpose is righteous enough, but it would still require channeling a considerable amount of negative energy, which is still an evil act and still has some corrupting effects on one's mind and soul. Just like summoning a fiend with Summon Monster spells; it won't make you evil right away, but if you do that with any regularity or consistency and you'll be corrupted into an evil villain soon enough. 3. It is possible to have non-evil undead in D&D, such as Archliches and Baelnorn in the Monsters of Faerun book, but these are special exceptions made through very rare and powerful magicks. These good or neutral undead are animated by positive energy or have enough positive energy in them at least to stave off the corruption of the negative energy making their corpse animate. It's much more difficult to accomplish, thus there are no rules in D&D 3E/3.5E on how it's done, just as there are no artifact-creation rules for the same reasons. Deities could of course create undead guardians who are akin to archliches (even if they're ghosts or vampires or mummies or whatnot), and it's stupid to think that deities would be limited to only the spells and templates presented in the rules; just look at Deities & Demigods, there are plenty of deities there with unique abilities that just go to show that deities are not limited to only what Player Characters (good or evil or otherwise) have at their disposal. Besides, each DM makes their own decisions on how deities will work and how they may or may not be restricted in his or her own campaign. Also, mummies in D&D may be evil, but that's just the standard used in D&D for most undead, such as vampires and liches, and it's well within the DM's purview to base their D&D campaign off of cultures or whatnot that the standard D&D assumptions don't support; that's why there's houserules.
 

Patlin said:
If animating the dead were simply a matter of moving the limbs of a corpse, it would be disrespectfull but not 100% evil.

IMO, it would then be a Transmutation spell. We could call it Animate Object or something like that. :)
 

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