Why does Wild Shape restore hit points? It opens the door for the infinite-HP loop at 20th level, but more generally, what's the justification? Why not just have the druid retain his hit point total in animal form?
Oops, I'm an idiot. Yes, they return to their original HP total, if I'm reading correctly. I think my question remains valid though: why bother tracking HP separately at all? Wouldn't it be simpler to just use the same total?Does it? I thought the PHB said that druids return to the hit points they had before they turned. I don't have my PHB in front of me though so I'm not sure.
That's a pretty good answer to my question.Maybe they wanted it to be consistent with polymorph which is really better balanced this way. Now if you turn a foe into a goldfish they will just turn back next round upon drowning.
Another reason is that druids aren't great melee fighters and animal attacks aren't that much better. (I mean, the are not bad, but not omg awesome.) Animals generally have crap AC too. A nice hit point buffer means the druid won't Wild Shape into a glass cannon.
Also, you can only transform twice between short rests. So you'll probably wait until things are bad, when hit points are low. So it's nice that the animals hit points guarantee you'll have at least a couple of rounds of Wild Shape.
That's a pretty good answer to my question.
The reason I've asked is that one of my players wants to make a druid/monk based on some thread on Reddit. (I know, I shuddered too.) I don't want to reject the idea completely, so I said he could roll with it if he can create an in-game justification for mixing those two classes. We settled on one explanation that sounds plausible on the surface: ignore the druid fluff, and just say his druid features are from a special form of monk training--when he wild shapes, he's not actually shapeshifting, he's just using "wolf style kung-fu".
Oops, I'm an idiot. Yes, they return to their original HP total, if I'm reading correctly. I think my question remains valid though: why bother tracking HP separately at all? Wouldn't it be simpler to just use the same total?