D&D 5E Why does WotC put obviously bad or illogical elements in their adventures?

A bit of proofreading surely wouldn't be all that hard, especially if the proofreader were also a plattester who gets a chance to run through the whole thing once or twice to understand kind of what the author is aiming at.

I really don't see silliness as a bad thing. Listen to the tome show appendix n series sometime (or just get the books and see for yourself) - D&D was based on a lot of seriously camp and often massively illogical stuff.

The video gaming era seriously impacted D&D player expectations I think, the idea that a module should be designed as if the DM were just a black box that spits out info as you the player put in your input just doesn't work for me. If you design your adventures to make perfect sense like a pick your own adventure story (those could be seriously suspect too!) you're setting yourself up for a railroad session or total improvisation.

I think WotC made it pretty clear in the DM's guide that story comes first. For me there's even perhaps a bit too much crunch in there, although I've yet to run a totally DMG generated adventure, I have a feeling it would be incredible. It's so vague and open that it would be a great balance of DM and player improvisation....


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Slow down there, you didn't just say logical and well thought out = railroad, did you? Because, that's... not even wrong.
 

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Both my players and myself (running the adventure) loved that part.
Good for you? I'm not a fan of bad plot devices dressed up in silly clothes to try and disguise it, but, hey, there's room for everyone at the table.

Interesting response. I think I am now convinced that not only do you know what you are talking about, but obviously you actually refuse to comprehend what I am trying to say.

I thought a bit more about what you said, and, honestly, it kinda boils down to pointing out it's a preference thing and then, kinda, suggesting that since it is a preference thing we shouldn't talk about it because there are, you know, different preferences out there. Did I miss a bit?
 

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I thought a bit more about what you said, and, honestly, it kinda boils down to pointing out it's a preference thing and then, kinda, suggesting that since it is a preference thing we shouldn't talk about it because there are, you know, different preferences out there. Did I miss a bit?
Yes
 


Okay, help, then, because I'm not seeing it. You pretty much said you were frustrated because robus (and others, I guess) are refusing to accept that their positions are just opinions, and other people also have opinions, so yours (ambiguity intentional) might be wrong. But, that's a strange argument, because why would I ever stop arguing my opinion just because I was faced with a different one? As I said, I thought there might be more to this argument pattern that I missed, but you've, so far, left it out. You continue to do so.

So, then, again, why should I not strongly present my preferences for adventures, especially in the realm of having more tightly constructed scenarios and less nonsense?
 



I've tried. And it seems that several of you are more interested in absolutes and argument than comprehension. I can't help with that.

You really haven't. And your snide dismissals are a good indicator that you don't really have a good argument in the first place because if you did, you would resort to it instead of borderline ad hominems.
 

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So, me asking you to help understand your point gets a dismissal and an accusation of being unwilling to comprehend? There's some irony, here.
Yes I recognized the irony before I came to the decision.

You really want to know and are willing to have an open mind? You actually will have to read what I write with out a preconceived answer? Then I will try.

Give me a few.
 

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