Ovinomancer
No flips for you!
A bit of proofreading surely wouldn't be all that hard, especially if the proofreader were also a plattester who gets a chance to run through the whole thing once or twice to understand kind of what the author is aiming at.
I really don't see silliness as a bad thing. Listen to the tome show appendix n series sometime (or just get the books and see for yourself) - D&D was based on a lot of seriously camp and often massively illogical stuff.
The video gaming era seriously impacted D&D player expectations I think, the idea that a module should be designed as if the DM were just a black box that spits out info as you the player put in your input just doesn't work for me. If you design your adventures to make perfect sense like a pick your own adventure story (those could be seriously suspect too!) you're setting yourself up for a railroad session or total improvisation.
I think WotC made it pretty clear in the DM's guide that story comes first. For me there's even perhaps a bit too much crunch in there, although I've yet to run a totally DMG generated adventure, I have a feeling it would be incredible. It's so vague and open that it would be a great balance of DM and player improvisation....
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Slow down there, you didn't just say logical and well thought out = railroad, did you? Because, that's... not even wrong.