D&D 5E (2014) Why doesn't Magic Stone get better?

bedir than

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For flavor reasons Magic Stone is the absolute best cantrip to fit my Artificer's story.
But it does 1d6+attribute no matter what level you are.

Why?

Should this be house ruled as 1/2/3/4 by tier?
 

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For flavor reasons Magic Stone is the absolute best cantrip to fit my Artificer's story.
But it does 1d6+attribute no matter what level you are.

Why?
Because other characters can attack with them.
Should this be house ruled as 1/2/3/4 by tier?
I think that would be pretty reasonable, but in that case I would have it only affect one stone at a time that only you can attack with.
 

i'd assume it was assumed it was going to be one of those spells casters/martials with magic initiate would be using to facilitate the martials to deal damage against a non-magic resistant foe so it would be 'scaling up' off of their extra attack rather than the power of the cantrip itself.

like how they assumed martials didn't need magic weapons because the designers expected the casters to be concentrating on Magic Weapon for them rather than attacking directly themselves.
 

i'd assume it was assumed it was going to be one of those spells casters/martials with magic initiate would be using to facilitate the martials to deal damage against a non-magic resistant foe so it would be 'scaling up' off of their extra attack rather than the power of the cantrip itself.
I had thought this may be the reason, but you don't create more as you tier-up either
 


For flavor reasons Magic Stone is the absolute best cantrip to fit my Artificer's story.
But it does 1d6+attribute no matter what level you are.

Why?

Should this be house ruled as 1/2/3/4 by tier?
Its supposed to be ranged shillelagh, which also doesn't scale with level but with # of attacks. In theory, if you can increase the number of attacks you get, it matches the cantrip progression. But unless you are a high-level fighter with Magic Stone as a cantrip, it rarely works out like that.
 

If wizards was rewriting it for 2024, it would probably be a copy of Produce Flame that deals 1d6 force damage and can't be given to others to throw. "You enchant a handful of pebbles"
 

Its supposed to be ranged shillelagh, which also doesn't scale with level but with # of attacks. In theory, if you can increase the number of attacks you get, it matches the cantrip progression. But unless you are a high-level fighter with Magic Stone as a cantrip, it rarely works out like that.
i know fighters very rarely actually get to EA+3 but magic stone doesn't even create four stones, only three, which is even more of a let down from the spell.

honestly i think magic stone should of just been folded into shillelagh and made to work with a larger handful of weapons, club, greatclub, quarterstaff, spear maybe, sling and anything that uses arrows.
 
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I had thought this may be the reason, but you don't create more as you tier-up either
Three is already enough for an 11th+ level fighter to use for all of their attacks.
It’s supposed to be ranged shillelagh, which also doesn't scale with level but with # of attacks. In theory, if you can increase the number of attacks you get, it matches the cantrip progression.
True in the 2014 rules, but in the revised rules, Shillelagh also increases in damage die at cantrip scaling levels - it’s a d8 at 1st level, d10 at 5th level, d12 at 11th level, and 2d6 at 17th level. So, there’s a case to be made that magic stone should have scaled similarly, going up to d8s at 5th, d10s at 11th, and d12s at 17th.
 

For flavor reasons Magic Stone is the absolute best cantrip to fit my Artificer's story.
But it does 1d6+attribute no matter what level you are.

Why?

Should this be house ruled as 1/2/3/4 by tier?
It doesn't scale because it can benefit from things like Extra Attack, and the typical cantrip scaling is thought to be too much if you can do it twice or more a round.

I played a Wisdom Rogue who used Magic Stone with a sling, and it was a hoot. I never felt I was lagging, except beyond the hyper optimized builds.

The spell wasn't ported to 2024 because True Strike allows you to do very similar things, but not pass it to others. There's modest scaling on True strike, and you can get the benefit of using a casting stat and getting a little bit more damage, but note the 1/2/3/4 by tier you are suggesting.

Use True strike and throw/sling your stones, and you'll be set!
 

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