Why Doesn't the Cleric have Cat's Grace? (2002 Thread!)

Rystil Arden said:
Some of you guys were responding to posts that are 3 years old and were likely based on 3.0 ;)

Doh! Yeah, now that I think about it, I think I do remember one of the changes to 3.5 being that Wizards and Sorc's got all the buff spells on their list and everyone else got 4 ... I remember liking that change :D
 

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Rystil Arden said:
Some of you guys were responding to posts that are 3 years old and were likely based on 3.0 ;)

Yeah, I know. I probably should add a word, that they have changed this meanwhile, which is what I was going to say with the quote. :)

Bye
Thanee
 

Feldspar said:
Please explain the rationale behind limiting a Wizard this way?

Animal Affinity allows you to pick the stat you want to buff at the time of casting. So it's like having all 6 of the animal buffs rolled up into one. Not bad, really. I bet more sorcerers would take a look.
 

LostSoul said:
Animal Affinity allows you to pick the stat you want to buff at the time of casting. So it's like having all 6 of the animal buffs rolled up into one. Not bad, really. I bet more sorcerers would take a look.

Ahh, it all makes sense now. The missing ingrediant was the realization that I'm an idiot!!!

I had read it as picking the stat when you picked the ability - and then implied, since it was being offered as an alternative to the six spells, that you would always be locked into that version.
 

Rystil Arden said:
Some of you guys were responding to posts that are 3 years old and were likely based on 3.0 ;)


Some of us guys are also in gaming groups that occasionally play 3.0 on occasion. Sometimes, we'll play even earlier versions, I'd reply to and AD&D question if I found it interesting, too.

Besides which, the cleric being heavily armored, most of the clerics buff ability being used to increase the melee stats of fighters already in heavy armor, and the need to make the spell lists for the clerical casters seperate and varied? Those are the RIGHT answers to this three year old question, and only came up yesterday.... so it could be seen as some of us responding to threads that still had not been answered in three years, because the correct answer to a question should actually make it onto a thread at some point ;).
 

Daywalker said:
Besides which, the cleric being heavily armored, most of the clerics buff ability being used to increase the melee stats of fighters already in heavy armor, and the need to make the spell lists for the clerical casters seperate and varied? Those are the RIGHT answers to this three year old question, and only came up yesterday.... so it could be seen as some of us responding to threads that still had not been answered in three years, because the correct answer to a question should actually make it onto a thread at some point ;).

And there are no clerics of the gods of trickery and theft, like Mask? And they don't have to cast it on themselves.
SRD said:
Range: Touch
Nope, can cast it on anyone. So you are saying that the cleric of Mask with stealthy partymates are just SOL? It doesn't make sense to me, if the cleric only gets 4 of the stat buff spells, they should get to pick which ones.
 


Moon-Lancer said:
In fact, druids get all physical buff spells. bulls strangth, Cats Grace, Bears Endurence, and Owls Wisdom, mentioned above.

But no Splendor or Cunning, as befits the class.

A cleric is not so easily defined as a class like the druid is...clerics have a much more flexible build. From brute with greadsword and pot-belly stove armor to book worm intellectual, to shadow cloaked sneak. There is a little variation on the theme with druids, but not as much as cleric.

Buff access should at least tie into the cleric's domains... I see Cat's Grace as a domain spell for Celerity, Elf, and Halfling domains, but that's not enough IMO.
 

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