Mark Chance
Boingy! Boingy!
Guns no longer needed melee support because they were melee weapons themselves.
Ah, the fond memories of bayonet drills and hand-to-hand combat training with the M-16.

Guns no longer needed melee support because they were melee weapons themselves.
Point of order! Flintlocks were invented well before 1650! (They just didn't become popular until then, for who knows what reason.17th century: Around 1650, the flintlock musket is developed, finally creating a weapon that obsoletes plate armor. (The Scientific Revolution takes place.)
Which actually demonstrates that the load times on heavy crossbows are wrong - slow as loading an early handgun was it was still faster than operating the cranquin on a heavy crossbow.Great history lesson - thanks. That is part of what I said in my first post in this thread. Whenever I see guns in D&D, it tends to be flintlock musket type guns against medieval arms & armor. Early guns took a good 90-120 seconds to reload after each shot. You could get 18-24 longbow arrows off in that time, 9-12 light crossbow bolts and 4-6 heavy crossbow bolts.
It is continuing the threadjack, but:
So heavy lancers are expensive. That doesn't mean that the purpose of archers (as archers) wasn't, (as it has always been) "mere" harassment.
I'll let you be the judge of how full a powder load the armorer used...
People keep on saying that bows have better ranges than muskets. It isn't true. What is true is that archers can afford to start shooting earlier because they can reload for a second volley. The musketmen need to wait because they will only get one volley off.
On the other hand, firearms are the first and only ranged weapon ever fielded that could reasonably reliably stop disciplined infantry from closing (as witnessed by the fact that they are the first and only ranged infantry weapon ever fielded without melee support).
Which actually demonstrates that the load times on heavy crossbows are wrong - slow as loading an early handgun was it was still faster than operating the cranquin on a heavy crossbow.
The argument that has made the most sense, and the only irrefutable one, is 'personal preference' - some folks like guns, and some folks don't.
I like guns in my game, and focus on the early to mid 17th century in regards to weapons. Others like an earlier period, and still others just use what is in the books. And all those choices are fine.
The Auld Grump
A setting in some legendary, mythic past probably doesn't need guns. However, in swashbuckling style game, firearms are definitely appropriate.