Two words: Solomon. Kane.
@Stoat:
Your points seem to revolve around ranged (#s 1 and 2). What about the numerous ranged classes/builds in D&D? Ranger, Wizard, Warlock, etc.
D&D is about taking names and changing the world by sheer force of your personal mojo. The more tech you use, the more mojo you're borrowing from some nameless inventor, the less fantastically heroic you are. IMO, naturally.Title says it all. I've heard scores of arguments FOR guns in D&D... now I'd like to hear from the other side of the fence. What is it about guns that just screams "NO!" in your campaign worlds?
But if I wanted to do 16th century, age of Cortés, Shakespearean-times kind of stuff, D&D would not be the system I'd choose.
I'd recommend 2E WFRP for that era myself.For my own selfish reasons, what system would you choose?
for my own selfish reasons, what system would you choose?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.