JohnBrown said:Not to hijack the thread here, and please keep in mind the only thing I know for sure about the product is what I read on the web page, it seems to be as much of a “City Builder’s Guide” as it does a collection of towns, villages, etc. If this is the case, can I ask a question? Of the 144 pages, how much is dedicated to the actual town descriptions, and how much is dedicated to “reference book” material?
THG Hal said:For those of you who wanted better cover art here is the first of 2 covers we had jason Engle do for us, we will be doing more work with him, he is great!
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Psion said:
Yes, Engle is awesome. First started admiring his work in Dungeon.
die_kluge said:So, I'm curious, I've seen some stuff on here concerning modules. Do people still purchase modules? I know that a majority of the D20 community has moved away from modules for the time being, but these things are probably cyclical, if I were a betting man.
My vibe is that most people write their own modules. I personally, have never ran a pre-published module all the way through. I've used pieces of a few, but only exceedingly rarely. What's the general consensu, more modules? Or more DM-toolkiit-type stuff?
Psion said:RA provides for frequent breaks... every time the party pushes their luck and gets 2/3 of the party killed off.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.