Grown humanoids arguing about the self control of a fantasy creature in terms of intelligence on an internet forum?
Good stuff. I guess we all dumped Wisdom and hoped the cleric would pick up Insight!
OP: A bad adventurer blames their tools! And the cleric. Personally my champion is a bit miffed at having to wear pants but hey, that's the hard life of an adventurer.
And ONLY 1 cup of sugar per usa imperial gallon. Any more and they get a sour outlook on you.They like sweet tea, no lemon.
Well, you don't have it anymore. ;PWhat is wrong with a thrown weapon?
IDK, are we in the traditional infinite flat, featureless plane?How many consecutive rounds of ranged combat are we expecting without the need for someone to hold the line?
Works both ways. Ranged attackers can attack from cover.Really in the end, how many rounds are we going to exchange ranged attacks without being able to seek cover?
Well, you don't have it anymore. ;P
Seriously, though, there's how object-interaction, er, interacts with Extra Attack. And, they're decidedly short range & low-damage compared to bows. And, minor point, they have no Combat Style nor feat support.
IDK, are we in the traditional infinite flat, featureless plane?If so, well, (your range)/( (enemy's dash)-(your casually walking backwards) ) ...and how would you hold a line, anyway? If not, find a place to shoot from that isn't so easily approached.
And, there's a feat that lets you shoot in melee w/o disadvantage (there's already no AoO for it).
Works both ways. Ranged attackers can attack from cover.
Then there's that feat...
For the record, I have nothing against a melee type walking around with a throwable weapon in hand, ready to toss that first round (or two) of combat while closing happens, I think it's obvious enough. Very flavorful. If it was good enough for the Roman Legions and the Franks it's good enough for your fighter.If only two rounds until melee range, then you have been able to throw and do some damage--if brawny a thrown d6 is not bad compared to a bow with no bonus.
I don't think any of that is at issue. ...But in the end, it all boils down to: is it fair that some characters do better in melee than others? Is it fair that some are better in ranged combat? Is it better to do some of what you are less suited for vs. nothing?
One or two.That said, are there other actions that might be valid besides attack?
Less boring than when one character is superior in all ways and abilities over the others. More boring than when each character's abilities are more or less balanced with those of the others.How boring would it be if all characters were equal in all ways and abilities to one another?
Not hard to do.I would actually like more and not less resource management and planning.
20736That said, if bows are the standard, how many arrows did you say you carry?
Wot? no Shocking Grasp? no Staff of Striking? no Tenser's Transformation? no new-fangled Thunderwave?And one of the better moments in D&D or rather AD&D for me was when the wizard was rushed by the wounded Minotaur and survived with a couple of hit points after stabbing him with the dagger.
I suspect he did better than the fighter who had to cast a spell for some reason....His less than stellar melee ability made that a grand moment in gaming. He was the last one standing and party survived because of a 1-3 vs. LMG dagger.
Wot? no Shocking Grasp? no Staff of Striking? no Tenser's Transformation? no new-fangled Thunderwave? I suspect he did better than the fighter who had to cast a spell for some reason....