cranberry
Hero
One difference between "back then" and now, is that there are more distractions. What this means is that WoTC will have to work harder to either maintain the interest of the majority of current players (the BG3/Stranger Things/Critical Roll generation ), or reinvent itself from time to time to attract new generations.
I'm not saying that it can't be done, but we've gone from a generation that says "I've been playing for almost 50 years, and still play" to generations that will likely say "Oh yea, I played that for a little while 20 years ago". Lifestyle brands (which is what WoTC wants D&D to be) have to remain relevant because trends change quite frequently.
I'm not saying that it can't be done, but we've gone from a generation that says "I've been playing for almost 50 years, and still play" to generations that will likely say "Oh yea, I played that for a little while 20 years ago". Lifestyle brands (which is what WoTC wants D&D to be) have to remain relevant because trends change quite frequently.