iserith
Magic Wordsmith
Tools like this encourage smart play during exploration by introducing urgency, just like the threat of death encourages smart play in combat. Incentivizing exploration is done through other means like the opportunity to find important or necessary clues, fantastical places, treasure, secret doors to safety or shortcuts, and so on. (It might also be incentivized via non-combat challenge XP or milestone XP.)It was an idea from the Angry GM. The idea is that, as time passes in the game world, the GM adds dice into a bowl. If I remember the idea right, when there a six dice, the GM rolls them, and any show up a 1, you get a complication, like a wandering monster.
Basically, if players are more likely to run into monsters or whatever the more time they spend mucking about, you want a visceral way for them to understand how much time they're spending on different tasks. It's a tool to create tension and drive them to action when there is a time pressure.
I'm not sure it's the right tool for encouraging exploration, since it's whole purpose is to get the players moving, and spend less time poking at things.