Lanefan
Victoria Rules
I think it does; in that because it's the action declaration of the player(s)* that almost always prompts a description or narration, the action and resulting description are probably best looked at as a unit.No, because if the context matters, then description, alone and by itself, is not exploration. If the context matters, then it is that context which need to look at. As that is what the exploration pillar would be connected to.
Also, I don't care about the play loop. It doesn't provide us anything here.
* - such an awfully formal-sounding term, ain't it?
Downtime. That one's easy*.Okay, let's dig into this a little bit. If it is new, no matter what, it is exploration. Let's say I give you that.
Then what do you call it when the players are interacting in a known environment? Let's say the player's return to their keep, and you describe it, and John heads to his forge, fires it up, and begins crafting a longsword. It isn't new, so it isn't exploration. There is no combat, and he's alone so it can't be social. So, what is this?

The one I don't have an answer for is when the PCs are travelling through or adventuring in a well-known area. There's no combat, no exploration, it's not downtime, and the only possibility for social is if-when the PCs interact with each other.
* - and yes I know Downtime doesn't (yet) exist as a pillar of play, but it should; and until it does the scene you describe probably remains uncategorized.
Good question. One can certainly argue that it's not exploration as there's nothing new being found or learned. One can just as well argue that it is exploration because they're actively seeking something new and simply haven't found it yet (contrast this with simply travelling along a well-known road between two towns, where they're not actively seeking anything new).Either, it actually does fit into one of the three pillars, or there is something outside of the three pillars. So,what do we call it?
Rolling back to the New question. Let us say that the party gets an idea that they might have missed something in the Old Mine that they cleared out and decide to go back. There are no new monsters or residents. The party begins walking the paths they have already walked, avoiding the traps they have already avoided, and they are looking to see if they missed something. According to your post up above, since they have seen this all before, none of this is exploration. So, what is it? Why is this not exploration, just because it isn't new?
I've several times posited there's at least one more element: downtime. It covers some of the gaps, but still leaves a few.Model #2 and Model #3 are mutually exclusive. Either everything is exploration, unless it is specifically combat or social, or there are additional elements in the game that are not exploration, combat or social.